rdfs:comment
| - Tin Pin Slammer is played by up to four people who each control up to six pins, one per person at a time. The game is won by a player who has the only pins left on the battlefield or who has the most PP when time runs out. PP, or points, are gained in either of the following ways: 1 PP is gained from stunning an opponent's pin with a whammy, and 2 PP are gained from being the last one to touch an opponent's pin that has been knocked off the field. If all a player's pins are knocked off the field, that player's PP are reduced to zero, that player is given a grave instead of a pin, and the player who knocked that player's last pin off the field is given all the pinless player's PP.
|
abstract
| - Tin Pin Slammer is played by up to four people who each control up to six pins, one per person at a time. The game is won by a player who has the only pins left on the battlefield or who has the most PP when time runs out. PP, or points, are gained in either of the following ways: 1 PP is gained from stunning an opponent's pin with a whammy, and 2 PP are gained from being the last one to touch an opponent's pin that has been knocked off the field. If all a player's pins are knocked off the field, that player's PP are reduced to zero, that player is given a grave instead of a pin, and the player who knocked that player's last pin off the field is given all the pinless player's PP. When a player's pin is knocked off the field, it is replaced by the next pin in the player's deck. When a new pin comes into play, it respawns in the middle of the field, flickers, and is unable to act for a short period of time. While in this state, opponents' pins and whammies will pass through it; if another pin is on top of the spawning pin when it loses its invincibility, one of the pins will be pushed to the side, and if an opponent's whammy is on top of the spawning pin when it loses its invincibility, the spawning pin will be stunned.
|