Creatures that successfully identify a pushed back spell or power are better prepared to deal with its effects, gaining a +2 circumstance bonus to any saves against it. This feat can only be used with spells or powers that take a standard action to cast and can be invoked only once per casting, applying to a single failed Concentration check. Any subsequent failed checks still cause the spell or power to be lost. Back to Main Page → 3.5e Homebrew → Character Options → Feats
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| - Creatures that successfully identify a pushed back spell or power are better prepared to deal with its effects, gaining a +2 circumstance bonus to any saves against it. This feat can only be used with spells or powers that take a standard action to cast and can be invoked only once per casting, applying to a single failed Concentration check. Any subsequent failed checks still cause the spell or power to be lost. Back to Main Page → 3.5e Homebrew → Character Options → Feats
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| Summary
| - Allows a disrupted spell or power to be retained by lengthening its casting time.
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| prereqs
| - Combat Casting, Concentration 10 ranks, Psicraft or Spellcraft 10 ranks.
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| benefit
| - Whenever you fail a Concentration check to maintain a spell or power currently being cast due to damage or adverse conditions, you may attempt to hold onto it by extending its casting time to one round. Such a spell or power is effectively 'pushed back'; the spell will take effect at the start of your next turn.
Creatures that successfully identify a pushed back spell or power are better prepared to deal with its effects, gaining a +2 circumstance bonus to any saves against it.
This feat can only be used with spells or powers that take a standard action to cast and can be invoked only once per casting, applying to a single failed Concentration check. Any subsequent failed checks still cause the spell or power to be lost.
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| Status
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| Name
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| fluff
| - "My power will not be denied!"
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| Balance
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| abstract
| - Creatures that successfully identify a pushed back spell or power are better prepared to deal with its effects, gaining a +2 circumstance bonus to any saves against it. This feat can only be used with spells or powers that take a standard action to cast and can be invoked only once per casting, applying to a single failed Concentration check. Any subsequent failed checks still cause the spell or power to be lost. Back to Main Page → 3.5e Homebrew → Character Options → Feats
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