About: Weapon Specialization   Sponge Permalink

An Entity of Type : dbkwik:resource/jrbs4cRaiR0ABiRaJ1CkLA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Weapon Specialization is a Lionheart perk.

AttributesValues
rdf:type
rdfs:label
  • Weapon Specialization
  • Weapon specialization
rdfs:comment
  • Weapon Specialization is a Lionheart perk.
  • You gain a +2 bonus on all damage rolls you make using the selected weapon. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. A Favored Soul receives this feat for their deity's favored weapon automatically at level 12. Use: Automatic
  • Type of feat: special (general feat) Prerequisite: fighter, base attack bonus +4, weapon focus (chosen weapon)Required for: epic weapon specialization Specifics: A character with this feat has trained especially hard with a specific weapon type, and gains a +2 damage bonus when using these weapons in combat.
  • A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. Special: Halflings and gnomes are small creatures and as such they can never use the following large weapons: greataxes, greatswords, halberds, scythes, spears, and warmaces. Note: Champions receive Weapon Specialization Greatsword, Greataxe and Warmace feats at 1st Level Rangers receive Weapon Specialization Longbow at 6th Level.
Bonus
  • fighter
dcterms:subject
reqfor
Specifics
  • You gain a +2 bonus on all damage rolls you make using the selected weapon. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. A Favored Soul receives this feat for their deity's favored weapon automatically at level 12.
prereq
  • Weapon Focus with selected weapon, Fighter level 4
  • fighter, base attack bonus +4, weapon focus
req
FeatID
  • Multiple
Prerequisites
  • Class & Weapon Specific see Class description, BAB 4, Weapon Focus in the chosen weapon.
Cooldown
  • n/a
Requires
  • One-Handed Melee skill 100, must have One-Handed Weapon Finesse perk
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Special
  • Halflings and gnomes are small creatures and as such they can never use the following large weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.
Games
  • LH
Type
  • General
  • Special
  • special
DESC
  • A character with this feat has trained especially hard with a specific weapon type, and gains a +2 damage bonus when using these weapons in combat.
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Use
  • Automatic
  • This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
ranks
  • 2(xsd:integer)
Effects
  • +3 damage with two-handed weapons
  • Two-Handed Melee or One-Handed Melee skill +5
abstract
  • Weapon Specialization is a Lionheart perk.
  • A character with this feat has trained especially hard with a specific weapon group, and gains a +2 damage bonus when using these weapons in combat. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case. Special: Halflings and gnomes are small creatures and as such they can never use the following large weapons: greataxes, greatswords, halberds, scythes, spears, and warmaces. Note: Champions receive Weapon Specialization Greatsword, Greataxe and Warmace feats at 1st Level Rogues automatically gains weapon specialization for all of the following weapons (Dagger, Handaxe, Mace, Rapier, and Shortsword) for which they have taken a weapon focus feat. Further, any of the specific weapon specialization feats that they do not gain automatically will be available to select as a feat if they obtain the required weapon focus feat at a later point. Rangers receive Weapon Specialization Longbow at 6th Level. ***Each weapon has it's own weapon specialization feat, this is just a general description, see for specific weapon details***
  • Type of feat: special (general feat) Prerequisite: fighter, base attack bonus +4, weapon focus (chosen weapon)Required for: epic weapon specialization Specifics: A character with this feat has trained especially hard with a specific weapon type, and gains a +2 damage bonus when using these weapons in combat. Use: This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.Special: Halflings and gnomes are small creatures and as such they can never use the following large weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.
  • You gain a +2 bonus on all damage rolls you make using the selected weapon. You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon. A Favored Soul receives this feat for their deity's favored weapon automatically at level 12. Use: Automatic
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