Spinolyps will turn into level 20 suspicious water when dealt enough damage. If the water gets close to you, it will deal a rapid, inaccurate melee attack. It isn't recommended to use protection prayers against spinolyps the whole time because doing so will consume a large amount of prayer potions and a bank is quite a big distance away. Instead, it is advised to bring your best armour against ranged attacks, as the magic attacks are less accurate than the ranged.
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rdf:type
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rdfs:label
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rdfs:comment
| - Spinolyps will turn into level 20 suspicious water when dealt enough damage. If the water gets close to you, it will deal a rapid, inaccurate melee attack. It isn't recommended to use protection prayers against spinolyps the whole time because doing so will consume a large amount of prayer potions and a bank is quite a big distance away. Instead, it is advised to bring your best armour against ranged attacks, as the magic attacks are less accurate than the ranged.
- Spinolyps are small, Dagannoth-like creatures found in the deepest sublevel of Waterbirth Island Dungeon in the same room as the Dagannoth Kings. It is recommended to bring some form of antipoison as they are able to poison. Spinolyp's magic attack is a stronger form of Water Strike which drains 1 prayer point whenever it hits, similar to Saradomin Strike. This prayer drain effect is halved when using a Spectral Spirit Shield, i.e. only half of their successful attacks will drain a prayer point. Their ranged attack is poisonous and resembles the one used by Ranged-using Dagannoth. Each attack can hit up to 10.
- Spinolyps are small, dagannoth-like creatures found in the deepest sublevel of Waterbirth Island Dungeon. They are not often killed as they attack with both magic and ranged, causing players to switch prayers often. Their ranged attacks can also cause poison, which starts at 68 life points. Their magic attacks can drain prayer by 10 if they hit. They mainly serve as a nuisance, similar to wild dogs in the Brimhaven Dungeon. Spinolyps will turn into level 20 suspicious water when dealt enough damage. If the water gets close to you, it will deal a rapid, inaccurate melee attack.
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Level
| - 34(xsd:integer)
- 75(xsd:integer)
- 76(xsd:integer)
- Suspicious water:
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Version
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Attack
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drange
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dslash
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amagic
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acc magic
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aff magic
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lifepoints
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dmagic
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dstab
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Examine
| - A sneaky, spiny, subterranean sea-dwelling scamp.
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gemw
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max hit
| - 10(xsd:integer)
- 100(xsd:integer)
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Poisonous
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max magic
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dcrush
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max spec
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attack speed
| - 5(xsd:integer)
- 6(xsd:integer)
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acc melee
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aff weakness
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aff melee
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max ranged
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Always Drops
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str
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aff ranged
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Attack style
| - Melee
- Range, Magic
- Range, Magic, Melee
- Suspicious water:
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acc ranged
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slaylvl
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max melee
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acrush
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Rarity
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astab
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Aggressive
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arange
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aslash
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immune to poison
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:oldschoolru...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Range
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Speed
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Defence
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Magic
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Name
| - Bones
- Clue scroll
- Spinolyp
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Weakness
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Members
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Quantity
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Update
| - Waterbirth Island - deeper, darker, deadlier!
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Att
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DEF
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Armour
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AKA
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ID
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Style
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HP
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Release
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