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The Room is the fourth level of the BioShock Infinite DLC, Burial at Sea - Episode 2. The room itself is an interrogation room located in an unknown area of Rapture which is used by Atlas. File:Infinite Spoilers.png

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  • The Room is the fourth level of the BioShock Infinite DLC, Burial at Sea - Episode 2. The room itself is an interrogation room located in an unknown area of Rapture which is used by Atlas. File:Infinite Spoilers.png
  • The Room is the sixth episode of the first season of Six Feet Under. It was written by Christian Taylor, directed by Rodrigo García and first aired on July 8, 2001.
  • The Room es una pista oculta en Need for Speed III: Hot Pursuit. Sólo se puede desbloquear introduciendose como nombre de usuario: "PLAYTM".
  • The Room is a hidden racetrack in Need for Speed III: Hot Pursuit which can only be unlocked by entering the username: "PLAYTM". The track takes place in a slot car track located inside a child's playroom. Along the track, cardboard boxes and milk cartons are seen adorned with crude drawings of people which represent spectators. The track is consistently two lanes wide and features several tight turns.
  • Entertainment Weekly has called The Room "the Citizen Kane of bad movies" and a number of notable publications have labeled it as one of the worst films ever made. Originally shown only in a limited number of California theaters, the film quickly developed a cult following as fans found humor in the film's bizarre storytelling and various technical and narrative flaws. Although Wiseau has retroactively characterized the film as a black comedy, audiences have generally viewed it as a poorly made drama, a viewpoint supported by some of the film's cast. Within a decade of its premiere, the film was selling out showings around the United States and internationally. The film has also inspired a video game of the same name and a book entitled The Disaster Artist.
  • Jest to moja pierwsza Creepypasta, więc proszę o wyrozumiałość. Proszę też o nią, ze względu na mój wiek - 12 lat. Zrezygnowana, podążyłam w stronę ulicy, prowadzącej do centrum. Była to inna droga. Znacznie dłuższa. Teraz to na pewno się spóźnię! Cóż, bynajmniej mam wytłumaczenie. Spojrzałam na zegarek. Zostało mi dziesięć minut, by być na czas. Zaczęłam biec. Inaczej nigdy nie dotarłabym na czas. Po około pięciu minutach dostałam wiadomość na telefon. Była od Emila. Jej treść brzmiała tak: Kategoria:Opowiadania
  • The Room is a very strange 2003 film by an unlikely filmmaker named Tommy Wiseau. It is ostensibly about a man, Johnny, played by Wiseau, tortured by the betrayal of his fiancée Lisa and his best friend, Mark, who are having an affair together. It was made on a budget of $6 million, even though you'd never know it. The only real locales are the eponymous room, a different room, and a rooftop, punctuated with Stock Footage establishing shots of San Francisco just to spice things up. There is also a flash game tribute to the film here.
  • NC: Hello, I'm the Nostalgia Critic. I remember it so you don’t have to. Well, I've gotten emails and emails and emails and EMAILS from people wanting me to review this one certain movie. Well, today, I'm finally gonna give in. This is it. One of the big ones. One of the worst ones ever. I am going to review... The Room. That's right. The college film that I made growing up. NC (VO): I'm surprised you guys want me to review this so bad. I mean, it's not very long and I made it years ago. But ever since I showed it in my flashback section, you’ve all requested me to do it. Future NC: Critic!
  • I woke up in a dark room. There was just one lit area and one chair. I sat down in the chair to catch my breath, although I’m not sure what made me run out of breath in the first place. I couldn’t remember how I got in there, but I had a feeling I was going to be stuck for a while. Once I caught my breath, I began searching the room for an exit. The first thing I would have to do would be to find a wall so that I could find a door. I began walking in one direction in hopes of running into the wall. I walked into the darkness and I shouldn’t have done that. Suddenly, I felt an extreme chill.
  • The Room is one of the locations in OFF, as well as the final location that can be visited. Considered the unnumbered fifth Zone, the existence of the characters within it are explicitly referred to in text as well as seen earlier in the game. The Batter and The Player both go through 'Chapters' in descending order (counting down so that 'Chapter 0' is where the game ends), and many details about the game's plot and story are revealed in the course of going through various puzzles. In the end, the Batter defeats The Queen and Hugo before being faced with the final on/off switch of the game. Two possible endings can be attained, based on the Player's choice to either side with The Judge or the Batter. In the Room, most of the story of OFF is revealed, such as the relationship between the Qu
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