About: Anode Dweevil   Sponge Permalink

An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Anode Dweevil is an enemy in Pikmin 2 for the Nintendo GameCube. This monster is one of the many dweevils in Pikmin 2. When attacked this monster shoots out electricity, which is really dangerous. This hazerd kills Pikmin in one hit, (besides yellow.) When Pikmin get hit by other hazerds, Olimar can use his whistle to save them, however electricity is a one hit kill. That said, you should use yellow Pikmin to defeat it, also fist-fighting it is also an option. This monster has a bad habit carrying treasures and dead monsters around the sublevel. However it can walk off the cliff leading it to its doom, the item it has will be somewhere on that sublevel.

AttributesValues
rdf:type
rdfs:label
  • Anode Dweevil
rdfs:comment
  • Anode Dweevil is an enemy in Pikmin 2 for the Nintendo GameCube. This monster is one of the many dweevils in Pikmin 2. When attacked this monster shoots out electricity, which is really dangerous. This hazerd kills Pikmin in one hit, (besides yellow.) When Pikmin get hit by other hazerds, Olimar can use his whistle to save them, however electricity is a one hit kill. That said, you should use yellow Pikmin to defeat it, also fist-fighting it is also an option. This monster has a bad habit carrying treasures and dead monsters around the sublevel. However it can walk off the cliff leading it to its doom, the item it has will be somewhere on that sublevel.
  • Members of the dweevil family are known for carrying of astonishing size on their backs and mimicking them. The Anode Dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger.
  • The Anode Dweevil (キショイグモ) is an enemy in Pikmin 2. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks, and will immediately electrocute and kill Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead creatures and treasures, which is common to all Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Also, since Purple Pikmin can stun any small Dweevil, they will also work well.
dcterms:subject
Pikmin
  • y
max pikmin
  • 6(xsd:integer)
dbkwik:nintendo/pr...iPageUsesTemplate
dbkwik:pikmin-fano...iPageUsesTemplate
dbkwik:pikmin/prop...iPageUsesTemplate
dbkwik:pikminfanon...iPageUsesTemplate
Challenge
Series
  • Pikmin
Kingdom
Name
  • Mandarachnia volticula
Type
  • Species
Value
  • 2(xsd:integer)
Vitality
  • 150(xsd:integer)
Underground
Weight
  • 3(xsd:integer)
Height
  • 54.0
Genus
Class
firstgame
  • Pikmin 2
Areas
  • None
Attacks
  • Electric shock
  • Discharges electricity
Family
Seeds
  • 5(xsd:integer)
Phylum
Size
  • 270(xsd:integer)
abstract
  • Anode Dweevil is an enemy in Pikmin 2 for the Nintendo GameCube. This monster is one of the many dweevils in Pikmin 2. When attacked this monster shoots out electricity, which is really dangerous. This hazerd kills Pikmin in one hit, (besides yellow.) When Pikmin get hit by other hazerds, Olimar can use his whistle to save them, however electricity is a one hit kill. That said, you should use yellow Pikmin to defeat it, also fist-fighting it is also an option. This monster has a bad habit carrying treasures and dead monsters around the sublevel. However it can walk off the cliff leading it to its doom, the item it has will be somewhere on that sublevel.
  • Members of the dweevil family are known for carrying of astonishing size on their backs and mimicking them. The Anode Dweevil is one species in this family. They seem to have no particular preference for which objects they carry on their backs, as they will carry anything they can lift. They boast an internal organ that generates electrical charges, which the Anode Dweevil releases when it senses danger.
  • The Anode Dweevil (キショイグモ) is an enemy in Pikmin 2. It is a yellow dweevil that will emit an electrical discharge when agitated by attacks, and will immediately electrocute and kill Pikmin without a chance to save them, thus making it one of the most dangerous Dweevils. It also picks up dead creatures and treasures, which is common to all Dweevils. This suitably makes Yellow Pikmin the best choice in battle. Also, since Purple Pikmin can stun any small Dweevil, they will also work well.
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