| abstract
| - In Europa Universalis II, trade is one of the more important parts of managing your economy. There are three different kinds of income associated with trade. In-game, two of them are grouped under your monthly tax income, and the other under your monthly trade income. Tolls are the sum of trade taxes from all provinces and depends on province population and your trade efficiency. They are lumped with other taxes. Trade tariffs are collected from the merchants present in your centers of trade and they are one of the reasons why a center of trade boosts your economy. They also appear as taxes. They amount to 3 times the number of merchants in the center of trade in Ducats per year, so if the center of trade is full you will get 60D per year, or 5D per month. Early on this is a huge income. Go get yourself a center of trade if you don’ t have one, and if you do, go for another. Owning a center of trade has the additional benefit of giving you a bonus extra merchant per year. Trade revenue depends on the number of merchants you have in center of trades. The annual figure is as follows: number of merchants * percentage of CoT value * trade efficiency Unless you build a very large empire, it is quite likely that this will become your biggest source of income. Because of the importance of trade efficiency here, some players suggest that, in the early game, you shouldn't bother sending merchants to center of trades that you don't own. There are, of course, exceptions to this rule (mostly countries like Venice, who start with a higher trade efficiency). These players generally wait until they have added a couple of levels of trade (around 1500). Even if you only break even, trade is worth it, since its income goes directly to research through the monthly income. An added benefit of trade is that every 100 units of grain traded improves army support by 2K men. There is a similar benefit on naval support for the trade of naval supplies.
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