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Chance To Hit (often called "To Hit", for simplicity) is a game concept used in Master of Magic to determine the accuracy of all Physical Damage and Area Damage attacks. In essence, it helps determine how much damage such an attack would inflict on its target. A unit's To Hit score is represented on this wiki with an unofficial icon that looks like a golden cross-hairs: File:Icon ToHit.png. This icon is based on the icon used to represent To Hit bonuses in the game.

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  • To Hit
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  • Chance To Hit (often called "To Hit", for simplicity) is a game concept used in Master of Magic to determine the accuracy of all Physical Damage and Area Damage attacks. In essence, it helps determine how much damage such an attack would inflict on its target. A unit's To Hit score is represented on this wiki with an unofficial icon that looks like a golden cross-hairs: File:Icon ToHit.png. This icon is based on the icon used to represent To Hit bonuses in the game.
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  • Chance To Hit (often called "To Hit", for simplicity) is a game concept used in Master of Magic to determine the accuracy of all Physical Damage and Area Damage attacks. In essence, it helps determine how much damage such an attack would inflict on its target. The attacker, be it a spell or a unit, has a certain To Hit score which is a primary component in determining how many File:Icon Damage.png will be inflicted on the target. The process of inflicting that damage involves one or more random rolls, meaning that an attacker's To Hit score only represents statistical probabilities of inflicting File:Icon Damage.png . During a Physical Damage or Area Damage attack, the attacker is required to make a number of To Hit rolls, which determine how many hits are registered against the target. The defender may or may not be allowed to make File:Icon ToBlock.png rolls in order to deflect some or all of these registered hits. Each hit that is not deflected will cause File:Icon Damage.png on the target. A unit's To Hit score is represented on this wiki with an unofficial icon that looks like a golden cross-hairs: File:Icon ToHit.png. This icon is based on the icon used to represent To Hit bonuses in the game. File:Icon ToHit.png values are measured on this wiki in increments of 10%, which correlates with the statistical chance they represent. The default File:Icon ToHit.png score of any unit or spell is 30%, though units often have bonuses or penalties that increase or decrease this value. The higher the value, the better chance that unit or spell has to inflict more File:Icon Damage.png on this target, though it is only one of many factors involved in determining damage output.
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