Icewind Dale II is a computer role-playing game developed by Black Isle Studios, released in 2002. The game is set in the Forgotten Realms Icewind Dale region, and is the sequel to Icewind Dale and its expansions. As with its predecessor, it takes place long before the events described in R.A. Salvatore's Icewind Dale Trilogy made the area a well-known part of Faerûn. The plot itself is often influenced by or refers to events that happened in the original Icewind Dale.
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| - Icewind Dale II is a computer role-playing game developed by Black Isle Studios, released in 2002. The game is set in the Forgotten Realms Icewind Dale region, and is the sequel to Icewind Dale and its expansions. As with its predecessor, it takes place long before the events described in R.A. Salvatore's Icewind Dale Trilogy made the area a well-known part of Faerûn. The plot itself is often influenced by or refers to events that happened in the original Icewind Dale.
- Icewind Dale II is the sequel to Icewind Dale. It is set around 30 years after the events of the original game. Its plot revolves around a goblin uprising in the North, known as the Legion of the Chimera which threatens to overrun the Ten Towns if not stopped.
- The game is designed as an action-oriented alternative to other Infinity Engine games, with less emphasis on exploration and story. It uses a real-time adaptation of the Dungeons & Dragons Third Edition ruleset. The Infinity Engine was extensively modified to comply with the Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It was the final game to be developed using the Infinity Engine.
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| - ESRB: T
- USK: 12+
- OFLC: M15+
- ELSPA: 11+
- ESRB: 12+
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| - 2002-08-27(xsd:date)
- 2002-09-01(xsd:date)
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Designer
| - Chris Borders, Doug Avery, Darren Monahan
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| - 350(xsd:integer)
- PII 350 MHZ or AMD K6-III 400 MHZ, 64MB RAM, DirectX 8.0a, 1,35 Gb Hard Disc Space
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abstract
| - Icewind Dale II is a computer role-playing game developed by Black Isle Studios, released in 2002. The game is set in the Forgotten Realms Icewind Dale region, and is the sequel to Icewind Dale and its expansions. As with its predecessor, it takes place long before the events described in R.A. Salvatore's Icewind Dale Trilogy made the area a well-known part of Faerûn. The plot itself is often influenced by or refers to events that happened in the original Icewind Dale.
- Icewind Dale II is the sequel to Icewind Dale. It is set around 30 years after the events of the original game. Its plot revolves around a goblin uprising in the North, known as the Legion of the Chimera which threatens to overrun the Ten Towns if not stopped.
- The game is designed as an action-oriented alternative to other Infinity Engine games, with less emphasis on exploration and story. It uses a real-time adaptation of the Dungeons & Dragons Third Edition ruleset. The Infinity Engine was extensively modified to comply with the Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It was the final game to be developed using the Infinity Engine. The game was well received by critics, who praised its combat, pacing, and use of the Third Edition rules. However, some reviewers felt that the graphics and engine had become outdated, and could not compete with its contemporaries.
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