rdfs:comment
| - For the Microsoft XBOX.
* Strange color spectrum
- James Bond 007: NightFire is a first-person shooter video game based on James Bond. This marked Pierce Brosnan's fourth appearance as James Bond before the release of his fourth and final Bond film Die Another Day, however, in the video game, his likeness was featured, but not his voice, which was provided by Maxwell Caulfield. NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox. Gearbox Software developed the game for Windows, which Aspyr Media later ported to the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. It was published by Electronic Arts in 2002. In 2003 EA released NightFire for the Game Boy Advance, this time developed by JV Games.
- James Bond 007: Nightfire is a First-Person Shooter released in 2002, featuring the likeness of Pierce Brosnan as secret agent James Bond in an original storyline. The plot of the game revolves around an undercover investigation into philanthropist Raphael Drake, whose organisation, Phoenix, works tirelessly to decommission old Nuclear reactors and missiles. Or do they? It soon becomes apparent that Phoenix’s intentions are less than scrupulous, sending Bond to Austria, Japan and an orbiting missile platform to stop Drake’s fiendish plot.
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abstract
| - For the Microsoft XBOX.
* Strange color spectrum
- James Bond 007: Nightfire is a First-Person Shooter released in 2002, featuring the likeness of Pierce Brosnan as secret agent James Bond in an original storyline. The plot of the game revolves around an undercover investigation into philanthropist Raphael Drake, whose organisation, Phoenix, works tirelessly to decommission old Nuclear reactors and missiles. Or do they? It soon becomes apparent that Phoenix’s intentions are less than scrupulous, sending Bond to Austria, Japan and an orbiting missile platform to stop Drake’s fiendish plot. Nightfire was James Bond's second EA FPS outing after Agent Under Fire, in 2001. It was very well-received overall, with praise being given to the well-written storyline, impressive graphics and fun multiplayer modes. However, it still fell in the shadow of its predecessor, GoldenEye, despite its attempts to move away by introducing a more engaging, in-depth plot. Nightfire was released on Play Station 2, Gamecube, Xbox, Gameboy Advance, PC and Mac. However, there were numerous differences between the PC and console versions of the game in terms of both gameplay and storyline.
* AKA-47: The Wolfram PP7/P2K (Walther PPK/P99) and the Raptor Magnum (Desert Eagle), among others.
* Back Tracking: The mission Phoenix Fire sees you make your way through the office building you previously infiltrated in Night Shift; only with more armed guards and an attack helicopter.
* Bond One-Liner: Numerous times.
* "I’d give that one a “3”, actually."
* Cool Car:
* The Aston Martin V12 Vanquish.
* Car Skiing: One of Q's gadgets, the Q Wedge, allows Bond to tilt the Vanquish on its side and skid past two blockade cars, earning the player a "Bond Moment".
* Dominique's Shelby Cobra.
* Corrupt Corporate Executive: Raphael Drake.
* Dangerously Genre Savvy: Drake. He knows women can blind you with love; which is why you have other eyes to watch them.
* Defector From Decadence: Alexander Mayhew, fearing he'll be killed by Drake after Bond's actions in Austria.
* Disney Villain Death: The fate of Dominique.
* Double Entendre: This is a Bond game.
* The Dragon: Rook.
* Good Scars, Evil Scars: Rook boasts the evil version of this. Caused by the player, no less!
* The Guards Must Be Crazy: The civilian night-guards encountered during Night Shift will, upon spotting an intruder, stand perfectly still and lock eyes with the intruder for a few seconds, before running for an alarm.
* Instant Sedation: The tranquillizer gun used in Night Shift.
* Mythology Gag: Numerous:
* The Aston Martin transforming into a submarine during the Deep Descent mission.
* On the same mission, the logo of Malprave Industries is highly visible on the sunken ship.
* The final mission, Equinox, consists of a laser battle on an orbiting missile platform.
* Multiplayer maps include Atlantis and Fort Knox.
* The Golden Gun is a usable weapon in multiplayer. As always, it comes with a 1-hit kill.
* Oddjob's Bowler Hat is available as a 1-hit kill throwable weapon in multiplayer.
* Goldeneye is a multiplayer scenario. You and your partner must find the keys and activate the Goldeneye.
* No, Mr. Bond, I Expect You to Dine: Subverted.
* Pre-Mortem One-Liner: “It's a pity, I fell quite hard for you. And now it's time you did the same for me.”
* Rail Shooter: The beginning segment of Paris Prelude and the missions Alpine Escape and Island Infiltration.
* Sentry Gun: The Phoenix Ronin.
* The Phoenix building also has ceiling mounted turrets that deploy and fire at Bond if he is detected by the security cameras.
* Shown Their Work: The Fort Knox multiplayer map on the PC version is pretty much an exact replica of what you see in Goldfinger, as well as including access to the exterior of the building.
* Stealth Based Mission: The mission Night Shift.
* The Mole: Mayhew's Bodyguard, Kiko.
* Villain with Good Publicity: Raphael Drake is the leader of an organisation that makes disused nuclear reactors and arsenals safe and founder of a World Refugee fund: He uses the nuclear weaponry he “disarms” as part of a grand plot to take over the world.
* Weaponized Car: The Aston Martin V12 Vanquish totes machine guns and missiles, as well as a smoke-screen and the ability to transform into a submarine.
* The Jeep you use on the Island Infiltration mission has a similar arsenal.
- James Bond 007: NightFire is a first-person shooter video game based on James Bond. This marked Pierce Brosnan's fourth appearance as James Bond before the release of his fourth and final Bond film Die Another Day, however, in the video game, his likeness was featured, but not his voice, which was provided by Maxwell Caulfield. NightFire was developed by Eurocom for the PlayStation 2, Nintendo GameCube, and Xbox. Gearbox Software developed the game for Windows, which Aspyr Media later ported to the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. It was published by Electronic Arts in 2002. In 2003 EA released NightFire for the Game Boy Advance, this time developed by JV Games.
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