E2M2: Containment Area is the second map of The Shores of Hell in Doom. It was designed by Tom Hall and Sandy Petersen, and uses the music track "The Demons From Adrian's Pen". The par time is 1:30. This level is known for the large "warehouse" area in the north, which was inspired by a similar warehouse in the finale of the 1981 adventure film Raiders of the Lost Ark. The warehouse is predominantly a maze of crates, designed to give a sense of space without overtaxing Doom's engine. The "crate maze" subsequently became a cliché of Doom level design.
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| - E2M2: Containment Area (Doom)
- E2M2: Containment Area (Doom)
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| - E2M2: Containment Area is the second map of The Shores of Hell in Doom. It was designed by Tom Hall and Sandy Petersen, and uses the music track "The Demons From Adrian's Pen". The par time is 1:30. This level is known for the large "warehouse" area in the north, which was inspired by a similar warehouse in the finale of the 1981 adventure film Raiders of the Lost Ark. The warehouse is predominantly a maze of crates, designed to give a sense of space without overtaxing Doom's engine. The "crate maze" subsequently became a cliché of Doom level design.
- E2M2: Containment Area es el segundo mapa de The Shores of Hell en Doom. Fue diseñado por Tom Hall y Sandy Petersen, y usa la pista de música "The Demons From Adrian's Pen". El tiempo par es de 1:30. Este nivel es conocido por el enorme "almacén" situado al norte, que se inspiró en un almacén similar en el final de la película Cazadores del arca perdida. El almacén es predominantemente un laberinto de cajas, diseñadas para dar una sensación de espacio sin sobrecargar el motor de Doom. El "laberinto de cajas", posteriormente, se convirtió en un cliché de diseño de niveles de Doom.
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abstract
| - E2M2: Containment Area is the second map of The Shores of Hell in Doom. It was designed by Tom Hall and Sandy Petersen, and uses the music track "The Demons From Adrian's Pen". The par time is 1:30. This level is known for the large "warehouse" area in the north, which was inspired by a similar warehouse in the finale of the 1981 adventure film Raiders of the Lost Ark. The warehouse is predominantly a maze of crates, designed to give a sense of space without overtaxing Doom's engine. The "crate maze" subsequently became a cliché of Doom level design. The open layout is highly unusual for a stock map and, when the player first fires a weapon, inevitably results in his being charged by Imps from all directions (there are several sound-blocking linedefs in the room, but they have negligible effect, due to the numerous "air gaps" between the boxes and the fact that a sound must cross two such lines in order to be suppressed [1]). The map is also unusual, as Player 2 starts in a different location than Player 1 in co-operative mode. There are also no Former Human (zombie) enemies, despite these being common in most of The Shores of Hell levels. Players who explore the maze systematically, will find a fair number of stimpacks and medikits included as well.
- E2M2: Containment Area es el segundo mapa de The Shores of Hell en Doom. Fue diseñado por Tom Hall y Sandy Petersen, y usa la pista de música "The Demons From Adrian's Pen". El tiempo par es de 1:30. Este nivel es conocido por el enorme "almacén" situado al norte, que se inspiró en un almacén similar en el final de la película Cazadores del arca perdida. El almacén es predominantemente un laberinto de cajas, diseñadas para dar una sensación de espacio sin sobrecargar el motor de Doom. El "laberinto de cajas", posteriormente, se convirtió en un cliché de diseño de niveles de Doom. Los jugadores que exploran el laberinto de manera sistemática, sin embargo, encuentran un buen número de paquetes de salud y botiquines repartidos en él.
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