About: Cephalon Capture   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Cephalon Capture is a game mode where two teams (named Moon and Sun, each with up to four Tenno) face off against each other. The Tenno must try to steal the Cephalon from the enemy team's base so that they can bring it back to their own in order to score points - whilst simultaneously preventing the enemy team from doing the same. Points are scored by carrying the opposing Cephalon to the team's Cephalon (as long as it is not captured). To complicate matters, the Cephalon can only be captured if the capturing team's Cephalon remains at their base. If both team Cephalons have been stolen, neither can be captured until one team retrieves their Cephalon. The match is decided by the number of successful captures, with the first team to reach 5 captures declared the winner.

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  • Cephalon Capture
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  • Cephalon Capture is a game mode where two teams (named Moon and Sun, each with up to four Tenno) face off against each other. The Tenno must try to steal the Cephalon from the enemy team's base so that they can bring it back to their own in order to score points - whilst simultaneously preventing the enemy team from doing the same. Points are scored by carrying the opposing Cephalon to the team's Cephalon (as long as it is not captured). To complicate matters, the Cephalon can only be captured if the capturing team's Cephalon remains at their base. If both team Cephalons have been stolen, neither can be captured until one team retrieves their Cephalon. The match is decided by the number of successful captures, with the first team to reach 5 captures declared the winner.
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abstract
  • Cephalon Capture is a game mode where two teams (named Moon and Sun, each with up to four Tenno) face off against each other. The Tenno must try to steal the Cephalon from the enemy team's base so that they can bring it back to their own in order to score points - whilst simultaneously preventing the enemy team from doing the same. Points are scored by carrying the opposing Cephalon to the team's Cephalon (as long as it is not captured). To complicate matters, the Cephalon can only be captured if the capturing team's Cephalon remains at their base. If both team Cephalons have been stolen, neither can be captured until one team retrieves their Cephalon. The match is decided by the number of successful captures, with the first team to reach 5 captures declared the winner. Tenno combatants can be killed to scavenge their energy orbs if they had some stored. In addition, energy stations are scattered across the level to spawn small energy orbs at preset locations around the map occasionally. If Energy Surge has been initiated, energy stations will spawn medium energy orbs instead. Energy Surge of the Cephalon Capture mode will be initiated if the match has gone over 10 minutes without conclusions, or if there are a total 4 Cephalons captured across the match. Once initiated, all energy stations will then spawn medium energy orbs instead to further instigate the gameplay, all empty energy stations will also be resupplied with energy orbs. At present there are four maps available, each possessing their own health stations, energy stations and universal ammunition drops scattered around the map. Unlike regular gameplay, maps are completely fixed rather than randomly generated.
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