About: Wrath of Nature   Sponge Permalink

An Entity of Type : dbkwik:resource/gVdn9JYOfgXQpGiAT7XgRg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

__NOEDITSECTION__ __NOWYSIWYG__

AttributesValues
rdf:type
rdfs:label
  • Wrath of Nature
  • Wrath of Nature
  • Wrath of Nature
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Wrath of Nature is the third and last scenario in the Enough is Enough campaign in Winds of War.
  • magia foda! mata todo mundooooooo ela é de elemento MACONHA e pega em todo mundo ao redor! mas não pdoe ter ela e a ultimate explosion, mas antes da caçada pdoe trocar com um político corrupto que cobra 500 paus pra trocar eis uma foto da magia: ____________________ @@@@@ BOOOM | @@@O@@@ | @@@/|\@@@ | @@/ \@@ |
  • Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends. Grasses and Undergrowth. Any area of ground in the cube that is covered by grass or undergrowth is difficult terrain for your enemies.
Version
  • H4X2
dcterms:subject
levelCap
  • 28(xsd:integer)
Factions
  • Channon's forces
  • Erutan's warders
implemented
  • 8(xsd:double)
Mana
  • 700(xsd:integer)
  • 770(xsd:integer)
graphic
DamageType
  • Earth
Cooldown
  • 40(xsd:integer)
Heroes
dbkwik:eq2/property/wikiPageUsesTemplate
dbkwik:es.tibia/pr...iPageUsesTemplate
dbkwik:mightandmag...iPageUsesTemplate
dbkwik:tibia/prope...iPageUsesTemplate
Previous
Difficulty
  • Advanced
Name
  • Wrath of Nature
  • Wrath of Nature
Type
spellcost
  • 6000(xsd:integer)
cooldowngroup
  • 4(xsd:integer)
learnfrom
  • Zoltan
d-edr
d-lib
  • --
d-sva
  • --
d-dar
  • --
d-yal
  • --
d-ank
  • --
d-por
  • --
Words
  • exevo gran mas tera
  • exevo gran mas tera
Identity
Animation
  • Wrath of nature1.gif‎
  • Wrath_of_Nature_animation.gif‎
Loss
  • Lose all towns and armies
  • 1.2096E7
premium
  • yes
  • yes
Subclass
  • Attack
  • Attack
Campaign
  • Enough is Enough
Notes
  • This is the old Poison Storm spell, that now causes earth damage.
  • This is the old Poison Storm spell, that now causes earth damage.
  • You can only have one of the two Ultimate spells of your vocation at a time. To change between them, go to Edron and ask Zoltan. He will charge you 500 gold for it.
  • You can only have one of the two Ultimate spells of your vocation at a time. To change between them, go to Edron and ask Zoltan. He will charge you 500 gold for it.
Win
  • Take the city of Ginvil
Effect
  • Image:Poisoned Icon.gif Causes earth damage to enemies around the caster.
  • File:Poisoned Icon.gif Causes earth damage on 101 squares around the caster. It is larger than Eternal Winter, but weaker.
Size
  • Small
wikipage disambiguates
voc
  • Druids
  • Druids
LevelRequired
  • 55(xsd:integer)
expLvl
  • 55(xsd:integer)
mapung
  • WrathOfNature_underground.png
zoltanonly
  • yes
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • Wrath of Nature is the third and last scenario in the Enough is Enough campaign in Winds of War.
  • Casting Time: 1 action Range: 120 feet Components: V, S Duration: Concentration, up to 1 minute You call out to the spirits of nature to rouse them against your enemies. Choose a point you can see within range. The spirits cause trees, rocks, and grasses in a 60-foot cube centered on that point to become animated until the spell ends. Grasses and Undergrowth. Any area of ground in the cube that is covered by grass or undergrowth is difficult terrain for your enemies. Trees. At the start of each of your turns, each of your enemies within 10 feet of any tree in the cube must succeed on a Dexterity saving throw or take 4d6 slashing damage from whipping branches. Roots and Vines. At the end of each of your turns, one creature of your choice that is on the ground in the cube must succeed on a Strength saving throw or become restrained until the spell ends. A restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on itself on a success. Rocks. As a bonus action on your turn, you can cause a loose rock in the cube to launch at a creature you can see in the cube. Make a ranged spell attack against the target. On a hit, the target takes 3d8 nonmagical bludgeoning damage, and it must succeed on a Strength saving throw or fall prone.
  • magia foda! mata todo mundooooooo ela é de elemento MACONHA e pega em todo mundo ao redor! mas não pdoe ter ela e a ultimate explosion, mas antes da caçada pdoe trocar com um político corrupto que cobra 500 paus pra trocar eis uma foto da magia: ____________________ @@@@@ BOOOM | @@@O@@@ | @@@/|\@@@ | @@/ \@@ |
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