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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A very simple CTF map with imbalance on purpose. Flags are on two floating platforms. Underneath them, four floating platforms connected by walkways in a sort of big ring allow to go from a side of the map to the other one. When a player gets under a flag platform, a "suction" brings him to the upper floor. One base has got plasma, the other base has got shotguns: considering the openess of the map, the team with plasma has got an advantage over the other one. However, probably it would not be a great map anyway, due to its boring, linear design. There are a lot of better maps to play!

AttributesValues
rdfs:label
  • Cut Content/suction
rdfs:comment
  • A very simple CTF map with imbalance on purpose. Flags are on two floating platforms. Underneath them, four floating platforms connected by walkways in a sort of big ring allow to go from a side of the map to the other one. When a player gets under a flag platform, a "suction" brings him to the upper floor. One base has got plasma, the other base has got shotguns: considering the openess of the map, the team with plasma has got an advantage over the other one. However, probably it would not be a great map anyway, due to its boring, linear design. There are a lot of better maps to play!
mapname
  • Suction
List
  • Cut Content
dbkwik:openarena/p...iPageUsesTemplate
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  • 1(xsd:integer)
mapauthor
  • "stroggi"
faversion
  • 0(xsd:double)
abstract
  • A very simple CTF map with imbalance on purpose. Flags are on two floating platforms. Underneath them, four floating platforms connected by walkways in a sort of big ring allow to go from a side of the map to the other one. When a player gets under a flag platform, a "suction" brings him to the upper floor. One base has got plasma, the other base has got shotguns: considering the openess of the map, the team with plasma has got an advantage over the other one. Due to the imbalance, the map is not adapt for general use... it may still be used as a "challenge" for differently skilled teams, or may be balanced by taking advantage of some features which were not available at the time of OA 0.7.1: * In CTF Elimination mode (all items removed). * With g_elimination active (all items removed). * Replacing items using server variables. However, probably it would not be a great map anyway, due to its boring, linear design. There are a lot of better maps to play!
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