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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

An effect is "a deviation from the expected — positive and/or negative."

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  • Effect
  • Effect
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  • An effect is "a deviation from the expected — positive and/or negative."
  • List of effects in game. This list is still incomplete; please help correct this. The Effect in some cases does not match in game.
  • For noun: from [[w:|]][[Category: derivations|Effect]] effect (French: effet), from [[w:|]][[Category: derivations|Effect]] effectus, from efficiō (“‘accomplish, complete, effect’”); see effect as a verb. For verb: from [[w:|]][[Category: derivations|Effect]] effectus, perfect passive participle of efficiō (“‘accomplish, complete, do, effect’”), from ex (“‘out’”) + faciō (“‘do, make’”); see fact and cf. affect, infect.
  • Status Effects, or simply Effects are conditions that modify an entity. Effects are received by Potions, Beacons, , Mobs, or the /effect command.
  • The word effect is often confused with affect. To quote "Rob, Lyme Regis" from the BBC News Magazine[1]: If you do something to change a situation, then you "effect" a change. If your circumstances are changed by an action, then the change has caused an "effect". You cannot "affect" a change in something, nor can you be "effected" by one. The correct use of "effect" is usually as a noun, a synonym of result. In a less common use as a verb, it means to create the the result (not just to influence it as "affect").
  • An effect is a magical or non-magical change to an item, object, or the environment.
  • An Effect is a magical result of a mage's magic. An Effect can be anything a mage changes, such as turning a brick into wood, or making a mundane snail's slime poisonous. Image:StubMTAs.png This Mage: The Ascension-related article is a stub. You can help WWWiki by fixing it. Image:StubMageAwakening.png This Mage: The Awakening-related article is a stub. You can help WWWiki by fixing it.
  • Effect is one of the many energy-enhancing Mini-Cons who assist the Autobots in searching out deposits of raw energon ore and protecting them from the Decepticons.
  • Status Effects are enhancements or modifiers that can be bestowed on the PC or enemy mobs. Most effect durations can be lengthened by Potion of Permanence and removed by a Potion of Dissolution. Shapechange - In a non-natural form a.k.a. polymorphed Paralyze - No movement or actions. Poison - Inflict poison damage every turn. Blind - Lose sight for a number of turns. Confuse - Move or attack in a random direction. Invisibility - Cannot be seen. The smarter the enemy, the higher chance to spot you per turn. Enemies move toward last seen position. See Invisible - Can see invisible creatures.
  • Effects are the various modifications to game objects (usually creatures) that do not directly come from an item property of an equipped item. They often represent the results of a character's interaction with the game, particularly the results of spells, spell-like abilities, and activated magic items. The specific effects available range from the purely visual to conditions like diseases. They include both the beneficial (e.g. healing and resurrection) and the debilitating (e.g. damage and death); the instantaneous and the long-lasting.
  • Effects can be divided into a number of categories based on their source and/or function: Effects () Anything that doesn't fit into the other categories. Blessings () Generally obtained from Avatars of the Gods for a small payment of gold. Bounties () Obtained from various NPCs at resurrection shrines for free. Bounty bonus effects () Earned for killing a certain number of monsters while under a bounty. Bundle effects () Applied to creatures either holding or within a certain range of a bundle item. Conditions () Negative effects, can be applied by many skills or as a result of an environmental effect. Consumable effects () Granted to a character for using a consumable item. Disguises () Change a character's appearance, usually mission- or quest-speci
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  • Status Effects are enhancements or modifiers that can be bestowed on the PC or enemy mobs. Most effect durations can be lengthened by Potion of Permanence and removed by a Potion of Dissolution. Shapechange - In a non-natural form a.k.a. polymorphed Paralyze - No movement or actions. Poison - Inflict poison damage every turn. Blind - Lose sight for a number of turns. Confuse - Move or attack in a random direction. Invisibility - Cannot be seen. The smarter the enemy, the higher chance to spot you per turn. Enemies move toward last seen position. See Invisible - Can see invisible creatures. Immobilize - Cannot move, but can still act. Overcharge - While overcharged, many spells have enhanced effects. Only works on the PC. Cannot be lengthened or removed. Slow - Inflicts +10 penalty to speed Haste - Grants -10 bonus to speed Armor - Divides damage taken by specified amount Curse - Raises damage taken by specified amount Berserk - Increases melee damage, but prevents spellcasting. Inversion - Inverted Levitation - Immune to special floor effects. Undead - Immune to draining attacks, healed by Harm magic and hurt by Heal magic Deflection - Projectiles shot at target will redirect in random direction. Soaked - Soaking will kill certain fire-base monsters. Other targets who are soaked will take extra electric damage. Frozen - Slows the target. Removed by fire damage. Resistance - Immunity to damage or status effect * Acid Resistance * Fire Resistance * Cold Resistance * Lightning Resistance * Poison Resistance * Paralyze Resistance * Confusion Resistance Aura - When struck, chance to inflict damage on attacker. * Poison Aura * Acid Aura * Fire Aura * Cold Aura * Lightning Aura Replenish HP/MP - Gain a small bit of HP or MP per turn.
  • An effect is "a deviation from the expected — positive and/or negative."
  • List of effects in game. This list is still incomplete; please help correct this. The Effect in some cases does not match in game.
  • For noun: from [[w:|]][[Category: derivations|Effect]] effect (French: effet), from [[w:|]][[Category: derivations|Effect]] effectus, from efficiō (“‘accomplish, complete, effect’”); see effect as a verb. For verb: from [[w:|]][[Category: derivations|Effect]] effectus, perfect passive participle of efficiō (“‘accomplish, complete, do, effect’”), from ex (“‘out’”) + faciō (“‘do, make’”); see fact and cf. affect, infect.
  • Status Effects, or simply Effects are conditions that modify an entity. Effects are received by Potions, Beacons, , Mobs, or the /effect command.
  • The word effect is often confused with affect. To quote "Rob, Lyme Regis" from the BBC News Magazine[1]: If you do something to change a situation, then you "effect" a change. If your circumstances are changed by an action, then the change has caused an "effect". You cannot "affect" a change in something, nor can you be "effected" by one. The correct use of "effect" is usually as a noun, a synonym of result. In a less common use as a verb, it means to create the the result (not just to influence it as "affect").
  • An effect is a magical or non-magical change to an item, object, or the environment.
  • An Effect is a magical result of a mage's magic. An Effect can be anything a mage changes, such as turning a brick into wood, or making a mundane snail's slime poisonous. Image:StubMTAs.png This Mage: The Ascension-related article is a stub. You can help WWWiki by fixing it. Image:StubMageAwakening.png This Mage: The Awakening-related article is a stub. You can help WWWiki by fixing it.
  • Effect is one of the many energy-enhancing Mini-Cons who assist the Autobots in searching out deposits of raw energon ore and protecting them from the Decepticons.
  • Effects can be divided into a number of categories based on their source and/or function: Effects () Anything that doesn't fit into the other categories. Blessings () Generally obtained from Avatars of the Gods for a small payment of gold. Bounties () Obtained from various NPCs at resurrection shrines for free. Bounty bonus effects () Earned for killing a certain number of monsters while under a bounty. Bundle effects () Applied to creatures either holding or within a certain range of a bundle item. Conditions () Negative effects, can be applied by many skills or as a result of an environmental effect. Consumable effects () Granted to a character for using a consumable item. Disguises () Change a character's appearance, usually mission- or quest-specific. Environment Effects () Caused by specific terrain, sometimes covers an entire instance. Title effects () Granted to a character by displaying certain titles.
  • Effects are the various modifications to game objects (usually creatures) that do not directly come from an item property of an equipped item. They often represent the results of a character's interaction with the game, particularly the results of spells, spell-like abilities, and activated magic items. The specific effects available range from the purely visual to conditions like diseases. They include both the beneficial (e.g. healing and resurrection) and the debilitating (e.g. damage and death); the instantaneous and the long-lasting. Effects come in three subtypes — magical, extraordinary, and supernatural — indicating how an effect might be removed other than its duration expiring. The first two of these are removed by resting, with magical effects also possibly being removed by dispelling. Supernatural effects are removed by neither of these means. Generally, magical effects are intended for spells, extraordinary effects for non-spell class special abilities, and supernatural effects for module-specific needs. However, this is only a guideline and exceptions abound.
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