About: Shaman/Legion changes   Sponge Permalink

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Elemental shaman already have a strong, thematic ability repertoire. We’re retaining much of that existing gameplay in Legion, while smoothing the rough edges. The previously mentioned switch to Maelstrom as a resource is most significant. Elemental shaman will build Maelstrom through their Lightning Bolt, Lava Burst, and Chain Lightning, and spend it on abilities like Shocks and Earthquake. This change also allows us to remove the cooldown on Shocks, since they instead compete for resources. Shock usage is now more flexible for elemental shaman, such as using more of their Maelstrom on Flame Shock to DoT multiple targets. Another notable change is the return of Elemental Overload as their Mastery: Molten Earth never lived up to our hopes, being too non-interactive and confusing.

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  • Shaman/Legion changes
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  • Elemental shaman already have a strong, thematic ability repertoire. We’re retaining much of that existing gameplay in Legion, while smoothing the rough edges. The previously mentioned switch to Maelstrom as a resource is most significant. Elemental shaman will build Maelstrom through their Lightning Bolt, Lava Burst, and Chain Lightning, and spend it on abilities like Shocks and Earthquake. This change also allows us to remove the cooldown on Shocks, since they instead compete for resources. Shock usage is now more flexible for elemental shaman, such as using more of their Maelstrom on Flame Shock to DoT multiple targets. Another notable change is the return of Elemental Overload as their Mastery: Molten Earth never lived up to our hopes, being too non-interactive and confusing.
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abstract
  • Elemental shaman already have a strong, thematic ability repertoire. We’re retaining much of that existing gameplay in Legion, while smoothing the rough edges. The previously mentioned switch to Maelstrom as a resource is most significant. Elemental shaman will build Maelstrom through their Lightning Bolt, Lava Burst, and Chain Lightning, and spend it on abilities like Shocks and Earthquake. This change also allows us to remove the cooldown on Shocks, since they instead compete for resources. Shock usage is now more flexible for elemental shaman, such as using more of their Maelstrom on Flame Shock to DoT multiple targets. Another notable change is the return of Elemental Overload as their Mastery: Molten Earth never lived up to our hopes, being too non-interactive and confusing. To give you an idea of the Elemental Shaman in action, here’s a basic look at their core combat abilities: Lightning Bolt * 40 yd range, 2 sec cast * Fires a bolt of lightning at the target, dealing moderate Nature damage, and generating 15 Maelstrom. Lava Burst * 40 yd range, 2 sec cast, 8 sec cooldown * Hurl molten lava at the target, dealing strong Fire damage. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Generates 15 Maelstom. Flame Shock * 0 to 20 Maelstrom, 45 yd range, Instant * Sears the target with fire, causing minor Fire damage and then an additional minor Fire damage every 2 sec. Lasts 10 to 30 sec based on Maelstrom spent. Earth Shock * 10 to 100 Maelstrom, 45 yd range, Instant * Instantly shocks the target with concussive force, causing massive Nature damage, based on Maelstrom spent. Lava Surge * Passive * Your Flame Shock damage over time has a chance to reset the cooldown of Lava Burst and cause your next Lava Burst to be instant. Mastery: Elemental Overload * Grants a 40% (with Mastery from typical gear) chance for Elemental Overload to occur. Elemental Overload causes a Lightning Bolt, Chain lightning, or Lava Burst spell you cast to trigger a second, similar spell on the same target that causes 75% of normal damage and Maelstrom generation, and no threat. Additionally, to provide a glimpse at how some talents may build upon this, here’s one example of an Elemental-specific talent: Maelstrom Totem * 40 yd range, Instant, 30 sec cooldown * Summons a Maelstrom Totem near the target for 15 sec that repeatedly attacks an enemy within 30 yards for moderate Nature damage. Every time the Maelstrom Totem attacks, it will generate 5 Maelstrom for you.
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