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An Entity of Type : dbkwik:resource/SKawHi2g94z3CU-COAYyqg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

[[Category:]] Control weather was a transmutation or alteration spell that changed the weather in the local area.

AttributesValues
rdf:type
rdfs:label
  • Control Weather
  • Control weather
rdfs:comment
  • [[Category:]] Control weather was a transmutation or alteration spell that changed the weather in the local area.
  • You change the weather outside in a 2-mile radius centered on you. The change is limited by the current season. Choose from the options below based on the season. You control the weather’s general tendencies, such as the direction and intensity of the wind or the degree of obscurity from fog, hail, rain, and snow. You cannot control specific applications of the weather, such as where lightning strikes. You can alter the weather among the available options as a standard action for the duration of the ritual, which is determined by your Nature check. Each time you choose to change the weather result, the new weather conditions take 10 minutes to manifest.
  • Control Weather was a Tsuno spell which, drawing the power from Tengoku, allowed the Tsuno Soultwister to change the weather in the local area.
  • Level: , , , Components: V, S Casting Time: 10 minutes; see text Range: 2 miles Area: 2-mile-radius circle, centered on you; see text Duration: 4d12 hours; see text Saving Throw: None Spell Resistance: No
  • You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early. When you cast the spell, you change the current weather conditions. You can change precipitation, temperature, and wind. It takes 1D4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.
  • 8th-Ievel transmutation Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, up to 8 hours You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.When you change the weather conditions, f
Level
  • 14(xsd:integer)
dcterms:subject
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dbkwik:forgotten-r...iPageUsesTemplate
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dbkwik:l5r/property/wikiPageUsesTemplate
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Category
  • exploration
Name
  • Control Weather
  • Weather Choices
school2e
school3e
school1e
school5e
spheres2e
domains3e
Components
  • 1800(xsd:integer)
Price
  • 4500(xsd:integer)
flavor
  • Thunderheads form on the horizon and race across the sky, bringing with them curtains of rain and slashing lightning.
Duration
  • Special
Skill
School
Style
  • Float:right;
Time
  • 3600.0
abstract
  • 8th-Ievel transmutation Casting Time: 10 minutes Range: Self (5-mile radius) Components: V, S, M (burning incense and bits of earth and wood mixed in water) Duration: Concentration, up to 8 hours You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early.When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change precipitation, temperature, and wind. It takes 1d4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal.When you change the weather conditions, find acurrent condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction. 1 Clear 2 Light clouds 3 Overcast or ground fog 4 Rain, hail, or snow 5 Torrential rain, driving hail, or blizzard Temperature 1 Unbearable heat 2 Hot 3 Warm 4 Cool 5 Cold 6 Arctic cold Wind 1 Calm 2 Moderate wind 3 Strong wind 4 Gale 5 Storm
  • [[Category:]] Control weather was a transmutation or alteration spell that changed the weather in the local area.
  • You take control of the weather within 5 miles of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don’t have a clear path to the sky ends the spell early. When you cast the spell, you change the current weather conditions. You can change precipitation, temperature, and wind. It takes 1D4 x 10 minutes for the new conditions to take effect. Once they do so, you can change the conditions again. When the spell ends, the weather gradually returns to normal. When you change the weather conditions, find a current condition on the following tables and change its stage by one, up or down. When changing the wind, you can change its direction.
  • You change the weather outside in a 2-mile radius centered on you. The change is limited by the current season. Choose from the options below based on the season. You control the weather’s general tendencies, such as the direction and intensity of the wind or the degree of obscurity from fog, hail, rain, and snow. You cannot control specific applications of the weather, such as where lightning strikes. You can alter the weather among the available options as a standard action for the duration of the ritual, which is determined by your Nature check. Each time you choose to change the weather result, the new weather conditions take 10 minutes to manifest.
  • Control Weather was a Tsuno spell which, drawing the power from Tengoku, allowed the Tsuno Soultwister to change the weather in the local area.
  • Level: , , , Components: V, S Casting Time: 10 minutes; see text Range: 2 miles Area: 2-mile-radius circle, centered on you; see text Duration: 4d12 hours; see text Saving Throw: None Spell Resistance: No
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