About: Animate Necrosis (Dread Codex Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You animate the dead tissue in the wound of a wounded living creature. This spell can affect any creature currently below its maximum hit points due to injury. Bits of animated flesh form a sickly tendril that reaches up and out of a single wound, attacking the living portion of the creature. The creature must make a Will save immediately or the sight of this horror stuns it for 1d3 rounds. Material Component: A bit of string coated in animal fat.

AttributesValues
rdfs:label
  • Animate Necrosis (Dread Codex Spell)
rdfs:comment
  • You animate the dead tissue in the wound of a wounded living creature. This spell can affect any creature currently below its maximum hit points due to injury. Bits of animated flesh form a sickly tendril that reaches up and out of a single wound, attacking the living portion of the creature. The creature must make a Will save immediately or the sight of this horror stuns it for 1d3 rounds. Material Component: A bit of string coated in animal fat.
Comp
  • V, S, M
Summary
  • Stuns and grapples a living, wounded creature.
dcterms:subject
LVL
  • Sorcerer/Wizard 5
casttime
  • 1(xsd:integer)
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • close
Name
  • Animate Necrosis
SR
  • Yes
save
  • Fortitude negates
School
  • Necromancy
tsea
  • t
Subj
  • One wounded living creature
abstract
  • You animate the dead tissue in the wound of a wounded living creature. This spell can affect any creature currently below its maximum hit points due to injury. Bits of animated flesh form a sickly tendril that reaches up and out of a single wound, attacking the living portion of the creature. The creature must make a Will save immediately or the sight of this horror stuns it for 1d3 rounds. Whether the creature is stunned or not, the undead tendril of flesh makes attacks with a +15 bonus (Strength 20). It makes a grapple attack as a creature of the subject's size (even though it is actually smaller). If it achieves a hold, it immediately begins constricting and strangling the creature, inflicting 2d6 points of damage per round. The necrotic tendril has 2 hit points per Hit Die of the original creature, and AC 15 (+2 for size, +3 for natural armor). A single casting of this spell affects only one wound. Material Component: A bit of string coated in animal fat. Back to Main Page → 3.5e Open Game Content → Class Ability Components → Spells → Sorcerer/Wizard Back to Main Page → 3.5e Open Game Content → Sourcebooks → Dread Codex → Spells
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