GlobalDefines.xml defines the game's global variables, which are values loaded during the initialization of the game. For the purpose of simplification, it must be stated here that the following values are actually contained within multi-line tags. The typical structure of the entries involves the Define tag, within which is contained a DefineName tag, then either a DefineTextVal, iDefineIntVal, or fDefineFloatVal tag. Instead of pointlessly describing tags that do not vary in their functions, this article explains the function of the entries.
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rdfs:label
| - XML/Documentation/GlobalDefines.xml
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rdfs:comment
| - GlobalDefines.xml defines the game's global variables, which are values loaded during the initialization of the game. For the purpose of simplification, it must be stated here that the following values are actually contained within multi-line tags. The typical structure of the entries involves the Define tag, within which is contained a DefineName tag, then either a DefineTextVal, iDefineIntVal, or fDefineFloatVal tag. Instead of pointlessly describing tags that do not vary in their functions, this article explains the function of the entries.
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dbkwik:civilizatio...iPageUsesTemplate
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abstract
| - GlobalDefines.xml defines the game's global variables, which are values loaded during the initialization of the game. For the purpose of simplification, it must be stated here that the following values are actually contained within multi-line tags. The typical structure of the entries involves the Define tag, within which is contained a DefineName tag, then either a DefineTextVal, iDefineIntVal, or fDefineFloatVal tag. Instead of pointlessly describing tags that do not vary in their functions, this article explains the function of the entries. Note: This page is incomplete and is missing information. Missing info is usually marked with something like "not sure or simply left blank. Do not remove this until this is complete.
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