rdfs:comment
| - Super Mario Galaxy was officially announced during E3 of 2006, though the night before images of the game and the logo were released without Nintendo's permission. Speculation began on what this game was going to deliver, and their questions were answered the next day. The game was planned to be released within the Wii's launch window, though they were forced to move the release date to November 2007 - a year after the Wii was launched. This wasn't particularly surprising considering Nintendo's tendency to delay their prominent titles. Upon release, the game sold well, much more than Super Mario Sunshine, and had excessively long legs, appearing in the top 50 for years.
|
abstract
| - Super Mario Galaxy was officially announced during E3 of 2006, though the night before images of the game and the logo were released without Nintendo's permission. Speculation began on what this game was going to deliver, and their questions were answered the next day. The game was planned to be released within the Wii's launch window, though they were forced to move the release date to November 2007 - a year after the Wii was launched. This wasn't particularly surprising considering Nintendo's tendency to delay their prominent titles. Upon release, the game sold well, much more than Super Mario Sunshine, and had excessively long legs, appearing in the top 50 for years. Yoshiaki Koizumi was the game's director. A director has many roles and must focus on all aspects of the game design. He explained that he didn't know if his way of directing was the same at different companies or even within EAD, though during the creation of Galaxy he had to design, plan, and make sure the game was fun. Shigeru Miyamoto has said that if a game is bad, it's ultimately the director's responsibility. In 2009, during Nintendo's E3 2009 presentation, Cammie Dunnaway announced a direct sequel to Super Mario Galaxy aptly titled Super Mario Galaxy 2. This was the first console game since Super Mario Bros. 3 (or Super Mario World 2: Yoshi's Island) to have a direct sequel, and the first 3D Mario game. The game would retain the basic premise of the original while adding many new additions such as Yoshi, a drill item, and new suits. It was first released on May 23, 2010 in North America.
|