About: JumpToObject   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

function JumpToObject (object oToJumpTo, int nWalkStraightLineToPoint=1) Jump to oToJumpTo (the action is added to the top of the action queue). * Return type: void * Include file: nwscriptdefn

AttributesValues
rdfs:label
  • JumpToObject
rdfs:comment
  • function JumpToObject (object oToJumpTo, int nWalkStraightLineToPoint=1) Jump to oToJumpTo (the action is added to the top of the action queue). * Return type: void * Include file: nwscriptdefn
  • The JumpToObject() NWScript command causes the caller – who must be a living creature – to instantly move (teleport) to the indicated object. This occurs immediately, ignoring the action queue. In order to cause a creature other than the caller to move, this command must be assigned via <a href="/mediawiki/AssignCommand" title="AssignCommand">AssignCommand</a>(). Since this command interrupts the action queue, it is often a good idea to call <a href="/mediawiki/ClearAllActions" title="ClearAllActions">ClearAllActions</a>() first.
dcterms:subject
dbkwik:nwn2/proper...iPageUsesTemplate
returns
Name
  • JumpToObject
param
  • int nWalkStraightLineToPoint
  • object oToJumpTo
param2default
  • 1(xsd:integer)
param2desc
  • This parameter seems to be ignored.
param1desc
  • The object to which to jump.
dbkwik:nwn/property/wikiPageUsesTemplate
abstract
  • The JumpToObject() NWScript command causes the caller – who must be a living creature – to instantly move (teleport) to the indicated object. This occurs immediately, ignoring the action queue. In order to cause a creature other than the caller to move, this command must be assigned via <a href="/mediawiki/AssignCommand" title="AssignCommand">AssignCommand</a>(). It is common for the target object to be a waypoint, although any type of object that has a location will work as the target (i.e. any object other than areas and the module itself). If the destination is occupied by a creature or is not walkable, then the caller will jump as close as possible to the indicated target. Since this command interrupts the action queue, it is often a good idea to call <a href="/mediawiki/ClearAllActions" title="ClearAllActions">ClearAllActions</a>() first.
  • function JumpToObject (object oToJumpTo, int nWalkStraightLineToPoint=1) Jump to oToJumpTo (the action is added to the top of the action queue). * Return type: void * Include file: nwscriptdefn
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