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Boss villains are usually invulnerable all over their body, with the exception of one or a few weak points which you can often attack For Massive Damage. Therefore, if you see a shiny or glowing target anywhere on the boss villain's body, chances are that's where you need to attack. Common targets are the head, eyes (particularly if it's a cyclops), hands (if the monster is giant), tail, groin (if it's male), the inside of the mouth, any built-in weapons, or a soft underbelly. Machines often have a gratuitous red Power Crystal or Heart Drive that practically screams "Hit me!".

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  • Attack Its Weak Point
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  • Boss villains are usually invulnerable all over their body, with the exception of one or a few weak points which you can often attack For Massive Damage. Therefore, if you see a shiny or glowing target anywhere on the boss villain's body, chances are that's where you need to attack. Common targets are the head, eyes (particularly if it's a cyclops), hands (if the monster is giant), tail, groin (if it's male), the inside of the mouth, any built-in weapons, or a soft underbelly. Machines often have a gratuitous red Power Crystal or Heart Drive that practically screams "Hit me!".
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  • Boss villains are usually invulnerable all over their body, with the exception of one or a few weak points which you can often attack For Massive Damage. Therefore, if you see a shiny or glowing target anywhere on the boss villain's body, chances are that's where you need to attack. Common targets are the head, eyes (particularly if it's a cyclops), hands (if the monster is giant), tail, groin (if it's male), the inside of the mouth, any built-in weapons, or a soft underbelly. Machines often have a gratuitous red Power Crystal or Heart Drive that practically screams "Hit me!". If the boss is particularly large, it might require a difficult trip to get there. Sometimes, the weak point may not be exposed right away, meaning it may require a little ingenuity on your part to get it out in the open. Sometimes the target will be reachable only when the boss does a certain move, in which AI Roulette or Artificial Stupidity must be in play to keep the game winnable. This is particularly true for Platformers, Action Adventure games, and Third Person Shooters. Quite often, this weak spot targeting becomes a mundane job for your average hero team. The Monster of the Week attacks, and all attacks are useless. The hero team uses a computer or some other way to find the weak spot, then finishes the monster in one strike. Usually even after a whole season of having his monsters beaten time and again with this, the villain does not learn to cover that tiny weak spot for his next invincible monster. Although fiction may take this a little far, it is realistic: Real Life tanks and other armored vehicles are weak on the top, bottom, and rear, but stronger on the front and sides. Hence, in World War 2, special vehicles called "tank destroyers" were tasked with the job of outflanking enemy tanks and destroying from behind. Nowadays, helicopter gunships or infantry with anti-tank rocket launchers do this job. Anti-tank missiles often fly above the tank and come down at it, instead of going straight at it. And if you go back further, by the 1400's, European armour had developed to the point where the entire body could be covered in metal plating, making a fully-armored knight more or less impervious to attack. With a weapon such as a sword, the only way to overcome full plate armour would be to strike at exposed portions of the armor, namely the armpit, neck, and the groin. If disabled, an enemy could be finished off by having a dagger inserted into the vision slot of their helmet. Knifemen like this were common, but most battles were done with the intention of taking prisoners, not killing people. The armpits, neck and groin (and all weak areas) could also be armored with mail. Crushing weapons such as large battle axes and hammers and cudgels were most effective against it. Although well padded, there is only so much trauma a person can take. Named for the line in the 2006 E3 Sony presentation. Compare Tactical Suicide Boss; contrast Fake Weakness. See also Fantastic Fragility. Examples of Attack Its Weak Point include:
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