About: Freeze Blood (3.5e Spell)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This spell freezes in place blood, threads of magic, or whatever fluid or substance the target uses to survive. The subject of this spell immediately drops to -8 hit points and, unless someone makes a successful Heal check, provides magical healing, or a restoration spell, the subject drops to -9 in the following round. The round after that, the subject dies. A successful Heal check or restoration does not cure any damage, but leaves the subject in whatever state he was in when the aid was given.

AttributesValues
rdfs:label
  • Freeze Blood (3.5e Spell)
rdfs:comment
  • This spell freezes in place blood, threads of magic, or whatever fluid or substance the target uses to survive. The subject of this spell immediately drops to -8 hit points and, unless someone makes a successful Heal check, provides magical healing, or a restoration spell, the subject drops to -9 in the following round. The round after that, the subject dies. A successful Heal check or restoration does not cure any damage, but leaves the subject in whatever state he was in when the aid was given.
Comp
  • V, S
Summary
  • Freezes the blood or other life components of a creature; death soon follows.
dcterms:subject
author name
  • Surgo
LVL
  • Cleric 5, Sorcerer/Wizard 5
casttime
  • standard
dur
  • Instantaneous
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • close
date created
  • 2010-07-27(xsd:date)
Editing
  • Spelling and grammar only
Status
  • Complete
Name
  • Freeze Blood
SR
  • Yes
save
  • Fortitude negates
DESC
  • Death
School
  • Necromancy
tsea
  • t
Subj
  • One creature
abstract
  • This spell freezes in place blood, threads of magic, or whatever fluid or substance the target uses to survive. The subject of this spell immediately drops to -8 hit points and, unless someone makes a successful Heal check, provides magical healing, or a restoration spell, the subject drops to -9 in the following round. The round after that, the subject dies. A successful Heal check or restoration does not cure any damage, but leaves the subject in whatever state he was in when the aid was given. Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
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