About: Aspect of the Death's-Head Hawkmoth (3.5e Feat)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

3: You constantly exude a thick pheromone that sets all other creatures off, making them be on edge naturally. You gain a bonus on all intimidate checks equal to one half of your hivemaster level. Also, as a standard action, you can unleash a thick cloud of these pheromones, making all opponents within 10 feet of you become shaken for 3 rounds, unless they succeed on a fortitude saving throw with a DC equal to (10 + ½ your HD + your con modifier). Further uses of this ability just makes the duration of the shaken effect last longer, and doesn't upgrade the fear to higher levels. This is a fear effect.

AttributesValues
rdfs:label
  • Aspect of the Death's-Head Hawkmoth (3.5e Feat)
rdfs:comment
  • 3: You constantly exude a thick pheromone that sets all other creatures off, making them be on edge naturally. You gain a bonus on all intimidate checks equal to one half of your hivemaster level. Also, as a standard action, you can unleash a thick cloud of these pheromones, making all opponents within 10 feet of you become shaken for 3 rounds, unless they succeed on a fortitude saving throw with a DC equal to (10 + ½ your HD + your con modifier). Further uses of this ability just makes the duration of the shaken effect last longer, and doesn't upgrade the fear to higher levels. This is a fear effect.
Summary
  • You have tied yourself closely with the darker, more quiet side of the insect kingdom, and have turned into something unnerving to even stand near.
dcterms:subject
author name
  • Mock Turtle
prereqs
  • Aspect of the Vermin class feature
benefit
  • You gain benefits based on your hivemaster level. 3: You constantly exude a thick pheromone that sets all other creatures off, making them be on edge naturally. You gain a bonus on all intimidate checks equal to one half of your hivemaster level. Also, as a standard action, you can unleash a thick cloud of these pheromones, making all opponents within 10 feet of you become shaken for 3 rounds, unless they succeed on a fortitude saving throw with a DC equal to . Further uses of this ability just makes the duration of the shaken effect last longer, and doesn't upgrade the fear to higher levels. This is a fear effect. 7: You gain, soft, silent, and somewhat beautiful wings that allow you to fly at your base speed, with average manueverability. If you already had a flight speed, then instead that flight speed increases by 30 feet. 11: The senses of the moth are uncanny, and they can seem to pierce even the most resolute shadows without any need for eyesight. You gain a strengthened version of the scent special quality, which requires that you only pass within 10 feet of the source of a smell in order to pinpoint it's location. Also, the initial range for the ability is doubled, making it be 60 feet normally, 120 feet upwind, and 30 feet downwind. 15: The macabre aura that you exude via pheromones has slowly grown more and more prevailent, 'til now it's seemingly perpetual. You no longer have to use a standard action to release the cloud of pheromones, and anything that you might view as being your opponent must make the save against the shaken effect, if they begin their round within 10 feet of you, with no action required on your part. The effect is otherwise unchanged.
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2010-03-04(xsd:date)
Status
  • Done
Name
  • Aspect of the Death's-Head Hawkmoth
Types
  • Hivemaster
Balance
  • Rogue
abstract
  • 3: You constantly exude a thick pheromone that sets all other creatures off, making them be on edge naturally. You gain a bonus on all intimidate checks equal to one half of your hivemaster level. Also, as a standard action, you can unleash a thick cloud of these pheromones, making all opponents within 10 feet of you become shaken for 3 rounds, unless they succeed on a fortitude saving throw with a DC equal to (10 + ½ your HD + your con modifier). Further uses of this ability just makes the duration of the shaken effect last longer, and doesn't upgrade the fear to higher levels. This is a fear effect. 7: You gain, soft, silent, and somewhat beautiful wings that allow you to fly at your base speed, with average manueverability. If you already had a flight speed, then instead that flight speed increases by 30 feet. 11: The senses of the moth are uncanny, and they can seem to pierce even the most resolute shadows without any need for eyesight. You gain a strengthened version of the scent special quality, which requires that you only pass within 10 feet of the source of a smell in order to pinpoint it's location. Also, the initial range for the ability is doubled, making it be 60 feet normally, 120 feet upwind, and 30 feet downwind. 15: The macabre aura that you exude via pheromones has slowly grown more and more prevailent, 'til now it's seemingly perpetual. You no longer have to use a standard action to release the cloud of pheromones, and anything that you might view as being your opponent must make the save against the shaken effect, if they begin their round within 10 feet of you, with no action required on your part. The effect is otherwise unchanged. Back to Main Page → 3.5e Homebrew → Character Options → Feats
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