About: Safe Camp II   Sponge Permalink

An Entity of Type : dbkwik:resource/cK1El9RRJN83EZ95SO0KQQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The well travelled scout knows where to find camp locations that are well-suited for the needs of an exhausted party. When using this feat, the Scout creates a camp that will all his allies to fully heal their wounds. In addition to healing wounds, the campfire will remedy any non-supernatural effect that reduces abilities, armor class, and attack or damage decreases. Not all areas are safe for creating a camp; once a camp is created, it will remain for 3 minutes. This feat has a 600 second cooldown and activation of the feat expends one use of Ambusher's Way. Safe Camp All, Scout Gatekeeper

AttributesValues
rdf:type
rdfs:label
  • Safe Camp II
rdfs:comment
  • The well travelled scout knows where to find camp locations that are well-suited for the needs of an exhausted party. When using this feat, the Scout creates a camp that will all his allies to fully heal their wounds. In addition to healing wounds, the campfire will remedy any non-supernatural effect that reduces abilities, armor class, and attack or damage decreases. Not all areas are safe for creating a camp; once a camp is created, it will remain for 3 minutes. This feat has a 600 second cooldown and activation of the feat expends one use of Ambusher's Way. Safe Camp All, Scout Gatekeeper
dcterms:subject
Expends
  • Ambusher's Way
FeatID
  • 3236(xsd:integer)
Required For
Prerequisites
  • Safe Camp I, Survival 7
Cooldown
  • 600(xsd:integer)
Type
  • Scout
dbkwik:thedepths/p...iPageUsesTemplate
Use
  • Manual
abstract
  • The well travelled scout knows where to find camp locations that are well-suited for the needs of an exhausted party. When using this feat, the Scout creates a camp that will all his allies to fully heal their wounds. In addition to healing wounds, the campfire will remedy any non-supernatural effect that reduces abilities, armor class, and attack or damage decreases. Not all areas are safe for creating a camp; once a camp is created, it will remain for 3 minutes. This feat has a 600 second cooldown and activation of the feat expends one use of Ambusher's Way. Safe Camp All, Scout Gatekeeper
is Required For of
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