About: EventActivateItem   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The EventActivateItem() NWScript command creates an OnActivateItem event to be sent to the module, indicating that the specified item has been activated. This function only creates the event; to actually trigger the event, this function's return value must be passed to SignalEvent(). This command is used by BioWare to transform the spells associated with the various "activate item" and "unique power" item properties into the module's OnActivateItem event. This is done in the scripts NW_S3_ActItem01 and X0_S3_Portal; use of this command outside those scripts is rare.

AttributesValues
rdfs:label
  • EventActivateItem
rdfs:comment
  • The EventActivateItem() NWScript command creates an OnActivateItem event to be sent to the module, indicating that the specified item has been activated. This function only creates the event; to actually trigger the event, this function's return value must be passed to SignalEvent(). This command is used by BioWare to transform the spells associated with the various "activate item" and "unique power" item properties into the module's OnActivateItem event. This is done in the scripts NW_S3_ActItem01 and X0_S3_Portal; use of this command outside those scripts is rare.
  • function EventActivateItem (object oItem, location lTarget, object oTarget=OBJECT_INVALID) Activate oItem. * Return type: event * Include file: nwscriptdefn
param3desc
  • The object targeted by the activation, if there is one.
dcterms:subject
dbkwik:nwn2/proper...iPageUsesTemplate
returns
Name
  • EventActivateItem
param
  • object oTarget
  • location lTarget
  • object oItem
param2desc
  • The location of the target of the activation.
param1desc
  • The item that was activated.
param3default
dbkwik:nwn/property/wikiPageUsesTemplate
abstract
  • The EventActivateItem() NWScript command creates an OnActivateItem event to be sent to the module, indicating that the specified item has been activated. This function only creates the event; to actually trigger the event, this function's return value must be passed to SignalEvent(). This command is used by BioWare to transform the spells associated with the various "activate item" and "unique power" item properties into the module's OnActivateItem event. This is done in the scripts NW_S3_ActItem01 and X0_S3_Portal; use of this command outside those scripts is rare.
  • function EventActivateItem (object oItem, location lTarget, object oTarget=OBJECT_INVALID) Activate oItem. * Return type: event * Include file: nwscriptdefn
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