About: Trade route (Civ5)   Sponge Permalink

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A trade route is a link formed between a civilization's cities and its Image:Capital5.png Capital, which traders regularly use to move and conduct their trading. This might happen via land, using Image:Roads (Civ5).png roads, Image:Railroads (Civ5).png railroads, or via sea, using Image:Harbor (Civ5).png Harbors. A trade route is open with a city if one of the above-mentioned infrastructures is in place at the beginning of your turn.

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  • Trade route (Civ5)
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  • A trade route is a link formed between a civilization's cities and its Image:Capital5.png Capital, which traders regularly use to move and conduct their trading. This might happen via land, using Image:Roads (Civ5).png roads, Image:Railroads (Civ5).png railroads, or via sea, using Image:Harbor (Civ5).png Harbors. A trade route is open with a city if one of the above-mentioned infrastructures is in place at the beginning of your turn.
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abstract
  • A trade route is a link formed between a civilization's cities and its Image:Capital5.png Capital, which traders regularly use to move and conduct their trading. This might happen via land, using Image:Roads (Civ5).png roads, Image:Railroads (Civ5).png railroads, or via sea, using Image:Harbor (Civ5).png Harbors. A trade route is open with a city if one of the above-mentioned infrastructures is in place at the beginning of your turn. Trade routes can be formed even if the connection is not direct. For example, if the capital has established a connection to City A via a Harbor, and City A is connected to City B using roads, then both cities are connected to the Image:Capital5.png Capital. As long as there is a transport chain ending in the capital, a trade route is opened and functional. Note that for the Image:Capital5.png Capital to be accessible by sea, it needs either a Harbor built in it, or it needs a road/railroad connection to another city with a Harbor. So, for example, a connection won't be formed if the peripheral cities have Harbors, but the capital itself has no sea access. If an enemy pillages a road or uses ships to blockade a coastal city and there are no other connections to the capital, the trade routes will be lost until the roads are repaired or the ships leave or are destroyed. Once formed, trade routes earn certain amount of Image:20xGold5.png Gold for the civilization. Every tile with a road or railroad costs Image:20xGold5.png Gold per turn, meaning not all trade routes are necessarily profitable. The gold output for any trade route between a capital and a city is: Gold output = (City population * 1.1) + (Capital population * 0.15) - 1 For example, with a capital of 6 citizens, a city with 4 citizens produces 4.3 gold per turn, while a city with 5 citizens produces 5.4 gold per turn. Building Machu Picchu increases Image:20xGold5.png Gold by 25% from each trade route. Prior to Brave New World, Arabia increases the Image:20xGold5.png Gold output of each trade route by 1.
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