About: King's Quest: Quest for the Crown   Sponge Permalink

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Later re-releases and ports added the subtitle to the packaging. This article concerns mainly the later (1987) updated versions (as the original versions had some major differences that were changed in later releases). All versions were built on the same basic engine AGI. This does not cover the Sega Master System or SCI remakes of the game. The story and the general design of the game is by Roberta Williams. Williams was the chief designer of all official releases of King's Quest, working with the series all the way up to the last official release.

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  • King's Quest: Quest for the Crown
rdfs:comment
  • Later re-releases and ports added the subtitle to the packaging. This article concerns mainly the later (1987) updated versions (as the original versions had some major differences that were changed in later releases). All versions were built on the same basic engine AGI. This does not cover the Sega Master System or SCI remakes of the game. The story and the general design of the game is by Roberta Williams. Williams was the chief designer of all official releases of King's Quest, working with the series all the way up to the last official release.
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dbkwik:kingsquest/...iPageUsesTemplate
abstract
  • Later re-releases and ports added the subtitle to the packaging. This article concerns mainly the later (1987) updated versions (as the original versions had some major differences that were changed in later releases). All versions were built on the same basic engine AGI. This does not cover the Sega Master System or SCI remakes of the game. The story and the general design of the game is by Roberta Williams. Williams was the chief designer of all official releases of King's Quest, working with the series all the way up to the last official release. This game and the next few (with a noteable change around the release of KQ4 SCI) were intended to look like interactive 'cartoons'. In Roberta's own words it was 'it's the ultimate cartoon - a cartoon they can participate in.' (it was this style that may have influenced the look of later King's Quest 7.)
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