rdfs:comment
| - Sub-Terrania is a strategic multidirectional shooter that was made by Zyrinx and released by Scavenger for the Sega Mega Drive/Genesis. It was released in 1994 and is for one player only.
- Aliens have invaded a subterranean mining colony. The player must fly their prototype ship (only named as an "Attack Ship") through caverns to destroy the aliens and rescue trapped miners (throughout several of the levels) without running out of fuel, kind of making this, at times, a cross between the arcade games of Time Pilot and Gravitar (although the miners you rescue are on the ground, rather than floating through the air like with Time Pilot, although the difficulty for this game can still be considered high like with Gravitar, as the player's ship is constantly running out of fuel). The ship is highly maneuverable and fires several shots in rapid fashion, along with having a Mega Shot that will charge over time when not in use.
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abstract
| - Sub-Terrania is a strategic multidirectional shooter that was made by Zyrinx and released by Scavenger for the Sega Mega Drive/Genesis. It was released in 1994 and is for one player only.
- Aliens have invaded a subterranean mining colony. The player must fly their prototype ship (only named as an "Attack Ship") through caverns to destroy the aliens and rescue trapped miners (throughout several of the levels) without running out of fuel, kind of making this, at times, a cross between the arcade games of Time Pilot and Gravitar (although the miners you rescue are on the ground, rather than floating through the air like with Time Pilot, although the difficulty for this game can still be considered high like with Gravitar, as the player's ship is constantly running out of fuel). The ship is highly maneuverable and fires several shots in rapid fashion, along with having a Mega Shot that will charge over time when not in use. There are also capsule power-ups that change color that will improve the player's weapons; the player must touch the module at the right time to get the color power-up that they want for their ship, since, if the player keeps on consistently collecting the same color power-up throughout the game (i. e. such as the blue power-up every time), then their weapon's level will increase in power each time, up to a level of four maximum. The power-up colors are red, blue and green, and the player's ship starts each game as Red Level 1. There are also modules scattered around various levels with missiles (10 in each module), extra lives, upgrades for the player's ship for later underwater levels, and other items for the last few levels that are required in order to beat the game. Each time the player's ship collides with an alien being or force, cavern wall or any other obstacle, along with getting hit by a weapon, their shield will take damage, which is represented by a red indicator on the ship icon that is currently in use at the bottom left of the screen. Once the player's shields have taken too much damage the player will lose that ship and the game will end when the player has no remaining reserve ships. The shields will recharge themselves over time though if they take no damage, along with if there is a shield recharge station on the level that the player is currently on that they can dock with. Each mission has a different set of objectives, which are outlined at the beginning of every new level, which are shown during briefings, gathered by an instrument known as the SatScan. Once a level is completed, the player receives a bonus for time, miners rescued (if applicable), and lives remaining. If the player fails a mission then they will have to restart it and their fuel level won't be replenished.
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