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Evolution Worlds is a Nintendo Gamecube RPG created by Sting Entertainment. It was a compilation of Evolution: World of Sacred Device and Evolution 2: Far Off Promise, two previous Sega Dreamcast games, and merged the two together for the Gamecube release. The game is unique in that it's a combination of a regular RPG and a Roguelike, with randomly-generated dungeons, stairs, and traps, but with a standard RPG battle system; you can level up skills in midbattle by spending TP on a wide range of movepools.

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  • Evolution Worlds
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  • Evolution Worlds is a Nintendo Gamecube RPG created by Sting Entertainment. It was a compilation of Evolution: World of Sacred Device and Evolution 2: Far Off Promise, two previous Sega Dreamcast games, and merged the two together for the Gamecube release. The game is unique in that it's a combination of a regular RPG and a Roguelike, with randomly-generated dungeons, stairs, and traps, but with a standard RPG battle system; you can level up skills in midbattle by spending TP on a wide range of movepools.
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  • Evolution Worlds is a Nintendo Gamecube RPG created by Sting Entertainment. It was a compilation of Evolution: World of Sacred Device and Evolution 2: Far Off Promise, two previous Sega Dreamcast games, and merged the two together for the Gamecube release. Mag Launcher is the current head of the family thanks to his father going missing three years ago. However, he learned about the news with the mysterious girl named Linear Cannon who carried the letter to him. In the letter, his father told him to take care of Linear no matter what happens to her. Following his father's words, Mag makes Linear part of his family and, together with Gre, they work hard day and day to pay off a huge debt to the Society while looking for the legendary Evolutia. Tagging with them in the long run are the Launchers' rival Chain Gun, and thrill-seeker, bounty hunter Pepper Box. For the first part of the game, the Launcher duo do explorations with the other party members while Eugene from the 8th Empire becomes interested in some strange energy patterns coming from Pannam Town, speculating that Evolutia is hiding somewhere. And he's Obviously Evil with that face of his, so he's technically the Big Bad of the first part. For the second part of the game, Mag's achievements are recognized by the head of the Society, prompting him to take more quests around the main HQ. On the way there, the train he's taking is robbed by Carcano, who becomes known to the Launcher trio. During their visit in Museville, the mysterious character Yurka, who seems to know Linear very well, speaks with her whenever she's alone by herself. To add more variety, they get assisted by Carcano later in the game. The game is unique in that it's a combination of a regular RPG and a Roguelike, with randomly-generated dungeons, stairs, and traps, but with a standard RPG battle system; you can level up skills in midbattle by spending TP on a wide range of movepools.
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