About: Game server   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A ROBLOX game server is an instance of ROBLOX's game software running on ROBLOX's servers. Servers will generally host more than one game server, which will each be instances of game servers serving different places. When a user joins a game, his client, an instance of the ROBLOX software on his computer, requests for a game server to be created if all of them are full or if there is no server, and then connects to it. Other clients on the computers of other users may then connect to that game server. This is the base of ROBLOX's multiplayer system.

AttributesValues
rdfs:label
  • Game server
rdfs:comment
  • A ROBLOX game server is an instance of ROBLOX's game software running on ROBLOX's servers. Servers will generally host more than one game server, which will each be instances of game servers serving different places. When a user joins a game, his client, an instance of the ROBLOX software on his computer, requests for a game server to be created if all of them are full or if there is no server, and then connects to it. Other clients on the computers of other users may then connect to that game server. This is the base of ROBLOX's multiplayer system.
sameAs
dcterms:subject
dbkwik:roblox/prop...iPageUsesTemplate
abstract
  • A ROBLOX game server is an instance of ROBLOX's game software running on ROBLOX's servers. Servers will generally host more than one game server, which will each be instances of game servers serving different places. When a user joins a game, his client, an instance of the ROBLOX software on his computer, requests for a game server to be created if all of them are full or if there is no server, and then connects to it. Other clients on the computers of other users may then connect to that game server. This is the base of ROBLOX's multiplayer system. Whenever a changes occurs on a client (character movement , chatting , etc.), it is replicated to the server, which then replicates it to all the other clients connected to the game. Similarly, whenever a change happens on the server (generally because of the physics, or because of scripts), it is replicated to all the clients connected to the game.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software