About: Cruel Shrapnel Cascade (3.5e Maneuver)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

With a flick of his wrist and a cruel gaze, a gunslinger can casually dispense mutilation, razing his foe’s flesh with bullets that splinter into shards of lead. As part of this maneuver, you make a single ranged attack with a firearm or ray weapon against an opponent. If the attack hits, the foe hit must make a Fortitude save, DC 16 + your highest mental ability score, or suffer one of the following effects, based on which body part you targets: Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Black Rain

AttributesValues
rdfs:label
  • Cruel Shrapnel Cascade (3.5e Maneuver)
rdfs:comment
  • With a flick of his wrist and a cruel gaze, a gunslinger can casually dispense mutilation, razing his foe’s flesh with bullets that splinter into shards of lead. As part of this maneuver, you make a single ranged attack with a firearm or ray weapon against an opponent. If the attack hits, the foe hit must make a Fortitude save, DC 16 + your highest mental ability score, or suffer one of the following effects, based on which body part you targets: Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Black Rain
Summary
  • Attack maims foe, deals ability damage.
dcterms:subject
author name
  • The Demented One
prereq
  • Two Black Rain maneuvers
isnotuser
  • true
LVL
  • 6(xsd:integer)
dur
  • 5(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Range
  • Firearm attack
date created
  • 12(xsd:integer)
Editing
  • Spelling and grammar only
Status
  • Complete
Discipline
  • Black Rain
Name
  • Cruel Shrapnel Cascade
Type
  • Strike
save
  • Fortitude negates
Initiation
  • standard
tsea
  • t
Subj
  • One creature
abstract
  • With a flick of his wrist and a cruel gaze, a gunslinger can casually dispense mutilation, razing his foe’s flesh with bullets that splinter into shards of lead. As part of this maneuver, you make a single ranged attack with a firearm or ray weapon against an opponent. If the attack hits, the foe hit must make a Fortitude save, DC 16 + your highest mental ability score, or suffer one of the following effects, based on which body part you targets: * Arms: Your bullet shreds the foe’s arm muscles, rendering it almost useless. They take 4 Strength damage, and temporarily lose the use of one of their arms, dropping whatever they are holding in it at the time. * Legs: Your bullet scatters shrapnel throughout your foe’s legs, leaving them all but unable to stand. They take 4 Dexterity damage and suffer a -10 ft. penalty to all movement forms and a -10 penalty on all Balance, Climb, Jump, Swim, and Tumble checks. * Vitals: Your bullet pulps your foe’s innards, leaving them a bleeding, haggard wreck. They take 2 Constitution damage and take 1d12 damage each subsequent round. The additional effects last for 5 rounds. Healing the ability damage also ends the effects, but a Heal check or normal magical healing cannot end them. Some foes may not be affected by certain called shots. A creature lacking arms, tentacles, claws, or similar appendages cannot be affected by an arms shot; a creature lacking any legs, wings, fins, or similar propulsive appendages cannot be affected by a legs shot, and creature lacking a discernible anatomy (any creature immune to sneak attack damage) is immune to a vitals shot. Back to Main Page → 3.5e Homebrew → Class Ability Components → Maneuvers → Black Rain
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