About: Accessories (Dragon Age II)   Sponge Permalink

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It is important to understand exactly what each accessory is granting you. For example, regeneration rates (one of the most common traits of accessories) are not listed anywhere in the game. Additionally, the game does not include damage modifications from accessories into your stats. Instead, they are applied when the damage is dealt meaning a ring with +3% physical damage will not be taken into account when damage/DPS is displayed on your character sheet. Since enemies have resistances, the damage bonuses are applied AFTER resistance is determined. This, unfortunately, makes determining the best accessories a daunting task.

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  • Accessories (Dragon Age II)
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  • It is important to understand exactly what each accessory is granting you. For example, regeneration rates (one of the most common traits of accessories) are not listed anywhere in the game. Additionally, the game does not include damage modifications from accessories into your stats. Instead, they are applied when the damage is dealt meaning a ring with +3% physical damage will not be taken into account when damage/DPS is displayed on your character sheet. Since enemies have resistances, the damage bonuses are applied AFTER resistance is determined. This, unfortunately, makes determining the best accessories a daunting task.
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  • It is important to understand exactly what each accessory is granting you. For example, regeneration rates (one of the most common traits of accessories) are not listed anywhere in the game. Additionally, the game does not include damage modifications from accessories into your stats. Instead, they are applied when the damage is dealt meaning a ring with +3% physical damage will not be taken into account when damage/DPS is displayed on your character sheet. Since enemies have resistances, the damage bonuses are applied AFTER resistance is determined. This, unfortunately, makes determining the best accessories a daunting task. Basically, if you deal 10 base damage and they resist 5 of it, with a +10% damage bonus you actually deal 5.5 damage, not the 6 you would expect. Lastly, you MUST match damage types when applying accessories. A warrior wielding The Celebrant deals 38 spirit damage; equipping an accessory with +X% physical damage means that when you deal 0 physical damage you still deal 0+(0*0.X) or ZERO additional damage. This is different from the Rune of Devastation's +10% damage attribute because it adds 10% of the total damage after resistances. With few exceptions skills deal in damage multipliers, however for mages it is equally important to note what kind of damage you will be dealing. +X% fire damage will do nothing to aid spirit damage (which is roughly half the damaging skill sets).
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