About: Phantom Roll   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Select rolls can also be obtained from certain Allied Notes Notorious Monsters * * Rolls labeled with a * are sold by Chayaya in Al Zahbi. * Rolls labeled with a ** are sold by Jajaroon in Nashmau. * Rolls labeled with a *** are sold by Chichiroon in Nashmau. † There is no preferred job for these rolls. They are only augmented via gear.

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  • Phantom Roll
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  • Select rolls can also be obtained from certain Allied Notes Notorious Monsters * * Rolls labeled with a * are sold by Chayaya in Al Zahbi. * Rolls labeled with a ** are sold by Jajaroon in Nashmau. * Rolls labeled with a *** are sold by Chichiroon in Nashmau. † There is no preferred job for these rolls. They are only augmented via gear.
  • Phantom Roll is the chief ability of Corsairs starting at level 5 in Final Fantasy XI. Using Phantom Roll plus a type of die modeled after each of the Jobs present in the game the Corsair may grant positive or negative status effects to his party. When Phantom Roll is used, a random number between 1 and 6 is generated. A player may then Double-Up if he chooses to. This will generate another number between 1 and 6. He may continue doing this until he has found a number he likes or until he busts.
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abstract
  • Select rolls can also be obtained from certain Allied Notes Notorious Monsters * * Rolls labeled with a * are sold by Chayaya in Al Zahbi. * Rolls labeled with a ** are sold by Jajaroon in Nashmau. * Rolls labeled with a *** are sold by Chichiroon in Nashmau. † There is no preferred job for these rolls. They are only augmented via gear.
  • Phantom Roll is the chief ability of Corsairs starting at level 5 in Final Fantasy XI. Using Phantom Roll plus a type of die modeled after each of the Jobs present in the game the Corsair may grant positive or negative status effects to his party. When Phantom Roll is used, a random number between 1 and 6 is generated. A player may then Double-Up if he chooses to. This will generate another number between 1 and 6. He may continue doing this until he has found a number he likes or until he busts. For each type of roll there is a lucky and unlucky number. This varies with the ability. The effect of each roll is enhanced with the corresponding Job-type is in the group (I.E. Chaos Roll will grant a larger attack bonus if a Dark Knight is in the group). Regardless of the type of roll, it is generally true that a roll of 11 (or XI as it is displayed in game) is the most lucky. If a corsair gets a 12 or greater, he busts and receives a negative status effect. Phantom roll may only be used once every minute. The effect of the roll lasts for 5 minutes. Double-up may be used once every 8 seconds but only within the 45 seconds following the initial Phantom Roll.
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