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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Aerial Combat is a phase of Combat that happens after Detection, and before Support Expedition and Opening Torpedo Salvo. In Aerial Combat, planes with AA stat will engage in Fighter Combat for aerial domination, which grants a great number of perks to subsequent combat phases. Following Fighter Combat, bombers from both sides will then attempt to damage or sink the opposing fleet in Opening Airstrike while both fleets will conduct Air Defense operation against the incoming bombers.

AttributesValues
rdfs:label
  • Sandbox/Combat/Hub/Aerial
rdfs:comment
  • Aerial Combat is a phase of Combat that happens after Detection, and before Support Expedition and Opening Torpedo Salvo. In Aerial Combat, planes with AA stat will engage in Fighter Combat for aerial domination, which grants a great number of perks to subsequent combat phases. Following Fighter Combat, bombers from both sides will then attempt to damage or sink the opposing fleet in Opening Airstrike while both fleets will conduct Air Defense operation against the incoming bombers.
dbkwik:kancolle/pr...iPageUsesTemplate
Content
  • Where: * is the overall chance of successful Contact * is the current plane count of that slot * is the plane's displayed LoS stat * is the plane type modifier. **For Carrier-based Reconnaissance and Reconnaissance Seaplanes, **For Torpedo Bombers, the value would be much smaller. * is the Air Control Status. **For Air Supremacy , **For Air Superiority , Different types of planes have different trigger rates. They are roughly estimated as : {{{!
  • Where: * is the number of planes shot down by Fixed Air Defense * is the adjusted AA value of the ship . * is the fleet adjusted AA value . This value is added to the ship adjusted AA value for Fixed Air Defense, as a bonus . * is the floor function; that is, the rounding down of input ----
  • Where: * is the selection rate of a given plane * is the plane's displayed LoS value * is the Air Control Status. **For Air Supremacy , **For Air Superiority , **For Air Denial , ----
  • Where: * is the number of planes shot down by Proportional Air Defense * is the ship adjusted AA value . * is the current plane count of the targeted slot. * is the floor function; that is, the rounding down of input ----
  • Where * is the dive bombing or torpedo value * is the number of planes in the slot * is a fixed for Dive Bombers, but a random or for Torpedo Bombers **The probability for Torpedo Bombers acquiring an multiplier in 1-1-A is around 50% * is the attack power cap. * is the critical hit bonus from Aircraft Proficiency system. See Aircraft Proficiency for more details. * is the contact multiplier, if contact failed * is the enemy armor. * is the ammo modifier. ----
  • Where: * is the number of planes shot down by Fixed Air Defense * is the adjusted AA value of the ship . * is the fleet adjusted AA value . This value is added to the ship adjusted AA value for Fixed Air Defense, as a bonus . * is the Anti Air Cut-In multiplier to Fixed Air Defense, default if no AACI is triggered. This is a modifier independent of the flat shootdown caused by AACI, and depends on the API identity of the triggered AACI. When AACI is triggered, this multiplier is applied individually for each ship in the fleet, not only the ship performing AACI. See the Anti Air Cut In table in the section below for a list of K-values corresponding to different AACI API numbers. * is the Combined Fleet modifier. Defaults to if the fleet is not combined. **Main Fleet: **Escort Fleet: * **If the ship is not equipped with anything, **If the ship is equipped with something, * is the floor function; that is, the rounding down of input ----
  • Where: * is the number of planes shot down by Proportional Air Defense * is the ship adjusted AA value . * is the Combined Fleet modifier. Defaults to if the fleet is not combined. See below for combined fleet: **Main Fleet: **Escort Fleet: * is the current plane count of the targeted slot. * **If the ship is not equipped with anything, **If the ship is equipped with something, * is the floor function; that is, the rounding down of input ----
  • Where: * is the total Fighter Power of the fleet. * is the current plane count of that slot. * is the plane's displayed AA stat. * is the plane's improvement bonus to the AA stat. ** for fighters, for bombers * is the plane's Aircraft Proficiency bonus. ::Note 1: Fighter planes, and specific Torpedo / Dive / Seaplane bombers with an +AA stat participate in the Fighter Combat. ::Note 2: Recon planes will NOT participate in Fighter Combat. ::Note 3: Aircraft Proficiency is factored into Fighter Power on top of the above formula. The exact formula is under investigation. ----
header
  • Abyssal fixed air defense calculation
  • Abyssal proportional air defense calculation
  • Airstrike damage calculation
  • Contact trigger rate calculation
  • Fighter power calculation
  • Fixed air defense calculation
  • Plane selection rate calculation
  • Proportional air defense calculation
header-level
  • b
ID
  • AbyFixedAA-cal
  • AbyPropAA-cal
  • Bomb-cal
  • FID002
  • FID003
  • FP-cal
  • FixedAA-cal
  • PropAA-cal
abstract
  • Aerial Combat is a phase of Combat that happens after Detection, and before Support Expedition and Opening Torpedo Salvo. In Aerial Combat, planes with AA stat will engage in Fighter Combat for aerial domination, which grants a great number of perks to subsequent combat phases. Following Fighter Combat, bombers from both sides will then attempt to damage or sink the opposing fleet in Opening Airstrike while both fleets will conduct Air Defense operation against the incoming bombers. Anti-air cut-in, which requires special ships and equipment load out to activate, can take place in Air Defense phase and greatly increase the number of enemy bombers shot down.
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