About: Proper Lock Design   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

I have encountered many thieves whose sole interest in locks is how to open them and thereby pilfer the protected contents of the room or chest. I have taken it upon myself to devise a system of locks that can defeat such villianous [sic] [Do not change this to villainous. This misspelled word is how it appears in-game.] intent. In similar fashion, the springs of the tumblers should be made by different smiths. Each smith will unknowingly create a spring with different tension than his fellow smiths. This variance will also create difficulties for anyone attempting to pick the lock.

AttributesValues
rdfs:label
  • Proper Lock Design
rdfs:comment
  • I have encountered many thieves whose sole interest in locks is how to open them and thereby pilfer the protected contents of the room or chest. I have taken it upon myself to devise a system of locks that can defeat such villianous [sic] [Do not change this to villainous. This misspelled word is how it appears in-game.] intent. In similar fashion, the springs of the tumblers should be made by different smiths. Each smith will unknowingly create a spring with different tension than his fellow smiths. This variance will also create difficulties for anyone attempting to pick the lock.
skyrim/value
  • 75(xsd:integer)
oblivion/weight
  • 1(xsd:integer)
skyrim/weight
  • 1(xsd:integer)
oblivion/lead
  • 1(xsd:integer)
oblivion/value
  • 50(xsd:integer)
oblivion/skill
skyrim/skill
skyrim/lead
  • 1(xsd:integer)
FullTitle
  • Proper Lock Design and Construction
dbkwik:elder-scrol...iPageUsesTemplate
dbkwik:elderscroll...iPageUsesTemplate
Author
  • Anonymous
Title
  • Proper Lock Design
abstract
  • I have encountered many thieves whose sole interest in locks is how to open them and thereby pilfer the protected contents of the room or chest. I have taken it upon myself to devise a system of locks that can defeat such villianous [sic] [Do not change this to villainous. This misspelled word is how it appears in-game.] intent. The materials used to create a lock are of utmost importance. Shoddy brass or copper will give way to a well placed kick, thereby rendering the lock itself useless. I recommend steel over iron when choosing a material. More robust materials tend to be prohibitively expensive and necessitate the door being made of similar metals. I have been chagrined to stumble across the shattered shell of a wooden chest, it's [sic] [Do not change this to its. This misspelled word is how it appears in-game.] dwarven lock intact and still locked. Once these basics are settled, pay particular attention to the offset of the tumblers. A seven degree offset to the keyhole will allow a torque style key to work smoothly, while at the same time causing numerous headaches for the thief attempting to insert non-torque lockpicks. In similar fashion, the springs of the tumblers should be made by different smiths. Each smith will unknowingly create a spring with different tension than his fellow smiths. This variance will also create difficulties for anyone attempting to pick the lock.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software