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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Jump drive also termed as FTL Jump or Hyper-Lightspeed Jump drive is the central "Faster Than Light" speed propulsion technology that enables instantaneous transport from one location in the locally known galactic space to another. What happens during a "Jump" is that the fabric of space itself is folded and a space ship travels from point A to point B directly. The ship's engine folds the fabric of space itself (via the artificial generation of another dimension beyond the third dimension) which allows the vessel literally transfer itself between two distant points which are momentarily brought together.

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  • Jump Drive
  • Jump drive
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  • Jump drive also termed as FTL Jump or Hyper-Lightspeed Jump drive is the central "Faster Than Light" speed propulsion technology that enables instantaneous transport from one location in the locally known galactic space to another. What happens during a "Jump" is that the fabric of space itself is folded and a space ship travels from point A to point B directly. The ship's engine folds the fabric of space itself (via the artificial generation of another dimension beyond the third dimension) which allows the vessel literally transfer itself between two distant points which are momentarily brought together.
  • A Jump Drive permits ships to traverse jump points between systems. It has a number of statistics associated with it. Including: * Recharge time: number of minutes between jumps. * Fuel Efficiency: number of jumps without refueling. * Signature: easily detectable ‘flash,’ or silenced approach. * Damage: where hull damage translates to hits on internal components. * Quality: % of chance you’ll have a flameout/failed jump/etc.
  • The Akwende Drive, informally known as the Jump Drive is the basic medium of interstellar commerce by the 27th century. It was named after Sheri Akwende, the discoverer of antigraviton drift. Using natural, stable jump points between stars, this technology proved both safer and more powerful than the contemporary Morvan Drive, which made use of dangerous and temporary local distortions in space-time (space warps), produced by powerful gravitational fields. Also, the jump technology made use of the jump points which exist relatively near stars (and the orbits of habitable planets), whereas a hopper drive must operate outside of any star system and gravitational influence.
  • A jump drive allows a starship to be instantaneously teleported between two points. A jump drive enables a spacecraft to go from one point in space to another point, which may be several light years away, in a single instant. A Jump Drive has an average jump range of 10 light years. The Jump Drive is the most common FTL (Faster-Than-Light) drive.
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dbkwik:wingcommand...iPageUsesTemplate
dbkwik:starcitizen...iPageUsesTemplate
abstract
  • Jump drive also termed as FTL Jump or Hyper-Lightspeed Jump drive is the central "Faster Than Light" speed propulsion technology that enables instantaneous transport from one location in the locally known galactic space to another. What happens during a "Jump" is that the fabric of space itself is folded and a space ship travels from point A to point B directly. The ship's engine folds the fabric of space itself (via the artificial generation of another dimension beyond the third dimension) which allows the vessel literally transfer itself between two distant points which are momentarily brought together.
  • A Jump Drive permits ships to traverse jump points between systems. It has a number of statistics associated with it. Including: * Recharge time: number of minutes between jumps. * Fuel Efficiency: number of jumps without refueling. * Signature: easily detectable ‘flash,’ or silenced approach. * Damage: where hull damage translates to hits on internal components. * Quality: % of chance you’ll have a flameout/failed jump/etc.
  • A jump drive allows a starship to be instantaneously teleported between two points. A jump drive enables a spacecraft to go from one point in space to another point, which may be several light years away, in a single instant. A jump drive enables a space craft to execute a jump from anywhere in normal space and move directly to any other location. The jump drive is, however, subject to limitations such as distance from strong gravity wells. Also, the total distance per jump is limited and multiple jumps may be needed to reach the final destination. Jump drives require significant power and require time to "re-energize" the jump drive after a jump, thereby limiting the frequency at which jumps can be executed. A Jump Drive has an average jump range of 10 light years. The Jump Drive is the most common FTL (Faster-Than-Light) drive.
  • The Akwende Drive, informally known as the Jump Drive is the basic medium of interstellar commerce by the 27th century. It was named after Sheri Akwende, the discoverer of antigraviton drift. Using natural, stable jump points between stars, this technology proved both safer and more powerful than the contemporary Morvan Drive, which made use of dangerous and temporary local distortions in space-time (space warps), produced by powerful gravitational fields. Also, the jump technology made use of the jump points which exist relatively near stars (and the orbits of habitable planets), whereas a hopper drive must operate outside of any star system and gravitational influence. The first jump drives were secretly created by Pilgrims around 2500 which boosted their expansion. The first working prototype by the Terran Confederation was installed on the Haile Selassie, which made a successful jump-transit to Polaris in 2588. Explorers started to leave Earth (in dangerous missions with high losses) respecting Pilgrim space and established jump routes beyond the Pilgrim sphere, towards Hawking and Gemini Sectors. Jump engines were expendable; they could perform a limited number of jumps before an overhaul, which was very expensive.
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