About: Node (Final Fantasy X-2)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Nodes are too far away to hit with most regular attacks, so one will have to use long range ones, such as a Gunner's attack or magic. The nodes change colors, and the color they are depends on what they do. Red Nodes use physical attacks, Green Nodes use defensive magic, and Yellow Nodes use offensive magic. The colors represent what type of damage they will be immune to. Red nodes are immune to physical damage, green nodes are immune to magical damage, and yellow nodes are immune to damage that doesn't fall into either of those categories.

AttributesValues
rdfs:label
  • Node (Final Fantasy X-2)
rdfs:comment
  • The Nodes are too far away to hit with most regular attacks, so one will have to use long range ones, such as a Gunner's attack or magic. The nodes change colors, and the color they are depends on what they do. Red Nodes use physical attacks, Green Nodes use defensive magic, and Yellow Nodes use offensive magic. The colors represent what type of damage they will be immune to. Red nodes are immune to physical damage, green nodes are immune to magical damage, and yellow nodes are immune to damage that doesn't fall into either of those categories.
Level
  • 52(xsd:integer)
Strength
  • 48(xsd:integer)
dcterms:subject
EXP Awarded
  • 8000(xsd:integer)
AP Awarded
  • 10(xsd:integer)
Bribe Amount
  • N/A
Rare Steal
  • None
Agility
  • 41(xsd:integer)
Luck
  • 0(xsd:integer)
common steal
  • None
Common Drop
immune to
  • All
Rare Drop
Weak Against
  • None
Rare Bribe
  • N/A
M. Def
  • 244(xsd:integer)
bribe
  • N/A
Gil Drop
  • 3000(xsd:integer)
resistant to
Evasion
  • 0(xsd:integer)
Gil Steal
  • 10000(xsd:integer)
dbkwik:final-fanta...iPageUsesTemplate
dbkwik:finalfantas...iPageUsesTemplate
Defense
  • 16(xsd:integer)
Magic
  • 244(xsd:integer)
Name
  • Node
MP
  • 9999(xsd:integer)
Type
  • None
Chapters
  • 5(xsd:integer)
Accuracy
  • 2(xsd:integer)
HP
  • 300000(xsd:integer)
Location
Absorbs
  • None
abstract
  • The Nodes are too far away to hit with most regular attacks, so one will have to use long range ones, such as a Gunner's attack or magic. The nodes change colors, and the color they are depends on what they do. Red Nodes use physical attacks, Green Nodes use defensive magic, and Yellow Nodes use offensive magic. The colors represent what type of damage they will be immune to. Red nodes are immune to physical damage, green nodes are immune to magical damage, and yellow nodes are immune to damage that doesn't fall into either of those categories.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software