About: Pedestrian Annihilator   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Pedestrian Annihilator is a powerup that features 2 different roles. In Carmageddon II, this is an item with 3 uses that zaps any nearby pedestrians, killing them instantly. If there are no pedestrians nearby, it'll have no effect and will not waste 1 use. Even if many rays come out to kill several pedestrians, only 1 use is accounted. In Carmageddon: TDR 2000, it's an that lasts 10 seconds. It should work like the pedestrian electro-bastard ray in Carmageddon II, but instead, it does nothing.

AttributesValues
rdfs:label
  • Pedestrian Annihilator
rdfs:comment
  • The Pedestrian Annihilator is a powerup that features 2 different roles. In Carmageddon II, this is an item with 3 uses that zaps any nearby pedestrians, killing them instantly. If there are no pedestrians nearby, it'll have no effect and will not waste 1 use. Even if many rays come out to kill several pedestrians, only 1 use is accounted. In Carmageddon: TDR 2000, it's an that lasts 10 seconds. It should work like the pedestrian electro-bastard ray in Carmageddon II, but instead, it does nothing.
fizzle
  • -1(xsd:integer)
pratcam
  • 38(xsd:integer)
dcterms:subject
dbkwik:carmageddon...iPageUsesTemplate
Number
  • 55(xsd:integer)
amount
  • 3(xsd:integer)
  • 5(xsd:integer)
  • 10.0
Games
float
  • Distance squared: 36
Type
Group
  • 0(xsd:integer)
Use
  • Item; Timed
Icon
  • Icon_C2_pedAnihil.png
  • Icon_C3_pedAnnihil.png
  • Icon_C64_zomElectro.png
  • pedanihilator
Action
  • 37(xsd:integer)
flags
  • 66(xsd:integer)
abstract
  • The Pedestrian Annihilator is a powerup that features 2 different roles. In Carmageddon II, this is an item with 3 uses that zaps any nearby pedestrians, killing them instantly. If there are no pedestrians nearby, it'll have no effect and will not waste 1 use. Even if many rays come out to kill several pedestrians, only 1 use is accounted. In Carmageddon: TDR 2000, it's an that lasts 10 seconds. It should work like the pedestrian electro-bastard ray in Carmageddon II, but instead, it does nothing.
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