About: Visible sprites limit   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

To avoid overloading the original Doom engine, only 128 sprites are drawn at any one time. The remaining objects continue to exist, but may be invisible. The sprites may also appear to flicker as the player and objects move. This limit is removed in nearly all source ports.

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rdfs:label
  • Visible sprites limit
rdfs:comment
  • To avoid overloading the original Doom engine, only 128 sprites are drawn at any one time. The remaining objects continue to exist, but may be invisible. The sprites may also appear to flicker as the player and objects move. This limit is removed in nearly all source ports.
dcterms:subject
abstract
  • To avoid overloading the original Doom engine, only 128 sprites are drawn at any one time. The remaining objects continue to exist, but may be invisible. The sprites may also appear to flicker as the player and objects move. This limit is removed in nearly all source ports.
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