About: Artificial Limbs   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The user possesses at least one artificial limb that has a variety of functions and enhancements. The parts can be technological, magical, or both.

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rdf:type
rdfs:label
  • Artificial Limbs
rdfs:comment
  • The user possesses at least one artificial limb that has a variety of functions and enhancements. The parts can be technological, magical, or both.
  • A number of heroes and villains in video games, anime and science fiction either start off with or receive an artificial limb over the course of the story, usually to offset the poignant loss of an appendage. This can either be due to an injury, or in rare cases intentional mutilation. Said prosthetics will almost always function perfectly, as if the character had never lost the limb to begin with, save for malfunctions that relate to the story. Specific types of Artificial Limbs include:
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Row 1 info
  • Possess at least one artificial body part that grants enhanced capabilities with that particular limb.
Row 1 title
  • Power/Ability to:
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Box Title
  • Artificial Limbs
Caption
  • Zephyr has a mechanical arm that works no worse than his original arm that was cut off.
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  • 400(xsd:integer)
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  • black
abstract
  • A number of heroes and villains in video games, anime and science fiction either start off with or receive an artificial limb over the course of the story, usually to offset the poignant loss of an appendage. This can either be due to an injury, or in rare cases intentional mutilation. Said prosthetics will almost always function perfectly, as if the character had never lost the limb to begin with, save for malfunctions that relate to the story. Artificial limbs will often grant superhuman strength, frequently overlooking the fact that even if your arm has the strength to lift a tanker truck, doing so would very probably crush your spine unless it were similarly reinforced. Or, the arm will bend, but follow the path of least resistance, and simply rip itself out of the shoulder joint. If you're in an era where cybernetics are not just in the future but ridiculously so, never fear: the Rule of Cool allows you to get Steampunk limbs instead. Nevermind that this makes little sense in terms of nerves and muscles. A fantasy world may substitute magical prosthetic limbs (based on the magic that produces the Golem), but this is rare since such worlds can usually use the same magic to regenerate lost limbs instead. Quite fortunately, this is also a case of Truth in Television. While they can't give you superhuman powers, prosthetic limbs are becoming more and more advanced, allowing people who've lost a limb a chance to live more normal lives. As a real-life example of artificial limbs being better in some ways than biological ones, the International Association of Athletics Federations has banned certain artificial limbs in competitions it governs, including the Olympics, due to a runner who had lost both of his legs having had them replaced with springs that give back more momentum than ankles do. The darker the setting, the more likely cyber-bits are to cause loss of humanity of some sort--sometimes it's actually called "soul", but you often get workarounds like "essence" or "vitality", and magic wielders, in settings that have both, generally can't have too much cyberware. Especially common in roleplaying games, as a balancing measure so that rich characters can't just have their whole bodies replaced. See also Unusual User Interface for characters getting "jacks" implanted to connect to computers via cable (or even LAN!), and Swiss Army Appendage for characters who hot-swap their Artificial Limbs. Often a result of the We Can Rebuild Him style of Emergency Transformation. If the limb is awesome enough, it might be a Badass Transplant, and is usually an example of Fashionable Asymmetry. Specific types of Artificial Limbs include: * Anatomy Arsenal -- Replacing limbs with weapons. * Hook Hand -- The old-fashioned version so beloved of Pirates. * Spider Limbs -- Spider legs used for mobility. * Super Senses -- Artificial eyes, ears, etc. * Swiss Army Appendage: Multiple functions for multiple needs * Unusual User Interface -- A built in LAN or WiFi connection. Examples of Artificial Limbs include:
  • The user possesses at least one artificial limb that has a variety of functions and enhancements. The parts can be technological, magical, or both.
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