Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in. Use: All wizards start with this feat but can gain other weapon proficiencies as well.
| Attributes | Values |
|---|
| rdf:type
| |
| rdfs:label
| - Weapon proficiency (wizard)
- Weapon Proficiency (Wizard)
- Weapon Proficiency (wizard)
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| rdfs:comment
| - Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in. Use: All wizards start with this feat but can gain other weapon proficiencies as well.
- This feat allows the character to use the club, dagger, heavy crossbow, light crossbow, and quarterstaff. Use: Automatic Special: Wizards receive this feat automatically at their first level.
- This feat allows effective use of the club, dagger, heavy crossbow, light crossbow, and quarterstaff. A character cannot equip weapons they are not proficient in.
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| dcterms:subject
| |
| Specifics
| - This feat allows the character to use the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
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| prereq
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| req
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| Required For
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| Prerequisites
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| Cooldown
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| dbkwik:nwn2/proper...iPageUsesTemplate
| |
| Type
| - General
- class
- Proficiency, Class
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| DESC
| - This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff.
- Normal: A character cannot equip a weapon he is not proficient in.
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| dbkwik:thedepths/p...iPageUsesTemplate
| |
| dbkwik:nwn/property/wikiPageUsesTemplate
| |
| Use
| - Automatic
- All wizards start with this feat but can gain other weapon proficiencies as well.
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| Icon
| |
| Class
| |
| abstract
| - Specifics: This feat allows the character to use the club, dagger, light crossbow, heavy crossbow, and quarterstaff. Normal: A character cannot equip a weapon he is not proficient in. Use: All wizards start with this feat but can gain other weapon proficiencies as well.
- This feat allows the character to use the club, dagger, heavy crossbow, light crossbow, and quarterstaff. Use: Automatic Special: Wizards receive this feat automatically at their first level.
- This feat allows effective use of the club, dagger, heavy crossbow, light crossbow, and quarterstaff. A character cannot equip weapons they are not proficient in.
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| is feats
of | |
| is proficiency
of | |