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An Entity of Type : dbkwik:resource/2xF6_C9EfsnylDxc4-rRMA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Ashley points her wand forwards and casts a hex, a projectile that glows a certain color flies forwards and can be moved up and down in its path; once it touches an opponent, it will inflict a status ailment upon them that varies depending on the color of the hex. Ashley is a witch-in-training though, so on a rare occasion the spell may backfire by helping the opponent instead. Side special effects: ◾Blue will freeze opponents. ◾Pink will poison opponents by planting a flower on their head. ◾Yellow will shrink opponents. ◾Brown will burrow opponents in the ground. ◾Red will burn opponents.

AttributesValues
rdf:type
rdfs:label
  • Hex Cast
rdfs:comment
  • Ashley points her wand forwards and casts a hex, a projectile that glows a certain color flies forwards and can be moved up and down in its path; once it touches an opponent, it will inflict a status ailment upon them that varies depending on the color of the hex. Ashley is a witch-in-training though, so on a rare occasion the spell may backfire by helping the opponent instead. Side special effects: ◾Blue will freeze opponents. ◾Pink will poison opponents by planting a flower on their head. ◾Yellow will shrink opponents. ◾Brown will burrow opponents in the ground. ◾Red will burn opponents.
dcterms:subject
Game
Name
  • Hex Cast
Type
  • Projectile
dbkwik:super-smash...iPageUsesTemplate
dbkwik:supersmashb...iPageUsesTemplate
Input
  • Side Special
User
Effect
  • Random Status Ailment
abstract
  • Ashley points her wand forwards and casts a hex, a projectile that glows a certain color flies forwards and can be moved up and down in its path; once it touches an opponent, it will inflict a status ailment upon them that varies depending on the color of the hex. Ashley is a witch-in-training though, so on a rare occasion the spell may backfire by helping the opponent instead. Side special effects: ◾Blue will freeze opponents. ◾Pink will poison opponents by planting a flower on their head. ◾Yellow will shrink opponents. ◾Brown will burrow opponents in the ground. ◾Red will burn opponents. ◾Black will break an opponent's shield whether they have it up or not. ◾Orange will slow down opponents. ◾Green will turn opponents into frogs for a few seconds. ◾Purple will put opponents to sleep. ◾White will make opponents lighter and easier to launch. Side special backfires: ◾Blue gives the opponent a Freezie. ◾Pink gives the opponent a Lip's Stick. ◾Yellow makes opponents grow as if they touched a Super Mushroom. ◾Brown will give the opponent a Pitfall. ◾Red gives the opponents a Fire Flower. ◾Black increases opponent's shield health. ◾Orange speeds up opponents. ◾Green gives the opponent a Bunny Hood. ◾Purple heals the opponent. ◾White gives the opponent a Home Run Bat. If any of the aforementioned items are turned off, the spell will simply do nothing.
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