About: In the Ruins of Rome (Map Game)   Sponge Permalink

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Make sure that all actions carried out per turn are realistic and plausible. Turns begin at 24:00 UTC. Do not edit past turns. One turn is equivalent to three years. Each day a new turn begins. Each day you may write out your actions. Each unit you control can do one thing per turn. The following things count as an individual unit: Armies- Military forces that are separated from each other and/or in different ‘fronts’ count as separate units. Therefore, you can besiege a city with an army in China and engage the enemy in the Alps all in the same turn. Navies- Same rules as armies.

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  • In the Ruins of Rome (Map Game)
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  • Make sure that all actions carried out per turn are realistic and plausible. Turns begin at 24:00 UTC. Do not edit past turns. One turn is equivalent to three years. Each day a new turn begins. Each day you may write out your actions. Each unit you control can do one thing per turn. The following things count as an individual unit: Armies- Military forces that are separated from each other and/or in different ‘fronts’ count as separate units. Therefore, you can besiege a city with an army in China and engage the enemy in the Alps all in the same turn. Navies- Same rules as armies.
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  • Make sure that all actions carried out per turn are realistic and plausible. Turns begin at 24:00 UTC. Do not edit past turns. One turn is equivalent to three years. Each day a new turn begins. Each day you may write out your actions. Each unit you control can do one thing per turn. The following things count as an individual unit: Armies- Military forces that are separated from each other and/or in different ‘fronts’ count as separate units. Therefore, you can besiege a city with an army in China and engage the enemy in the Alps all in the same turn. Navies- Same rules as armies. Explores have time regulations (Asia 1000 America 1492 Pacific 1600). Diplomacy- You can discuss trade agreements, alliances, treaties with any nations you are in contact with. Keep in mind the linguistic effects of conquering and colonizing. Each player will create or play a pre-made nation, one nation per player Mod events!!! Every so often an archive of game progress will be made by Octavian. Mods have the right to regulate the creators plausibility. Mods have final say. Algorithm, you can make me one.
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