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An Entity of Type : dbkwik:resource/alND47JuS924bQDLY3UW7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Throw
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  • Throw is the national language of LooooNooooJam. It has many strange words, like "Klehhz," meaning "Hello".
  • You can throw just about any object you can pick up into your inventory. To throw press t, followed by the item letter and then a direction. Alternatively, quiver the item using Q, then fire the item with the f command.
  • Throw is a core rogue ability learned at level one. This ability has no cooldown and can be spammed; this not meant for large amounts of damage, but rather as a minimalistic way to tag and pull mobs. Each throw is manually initiated.
  • 【Throw】 is a Sense that allows players to use throwing techniques, it's related to throwing things, having it allows to deal damage by throwing items. * Magi * Toutobi
  • Throw uses mass effect fields to hurl a target away from the user with damaging force.
  • A throw (投げ技 nage-waza) is a type of grabbing move. Throws must be performed within close range of the opponent and cannot be blocked.
  • Image:Throw.png Image:Combonormal.png Image:Bodyskill.png Image:Rangedattack.png Image:Runemagic.png Image:9sec.png Long Range, Gadget * Use gadget at target location. Gadget: Gadget attacks add the effects of the currently selected gadget item.
  • A Throw (also known as a Grab) is a special type of attack maneuver. Each character has many different throws at his disposal. Throws require very close range to execute and have the ability to bypass an opponent's guard. During a throw, the player has no control over his character ("autopilot" takes over, so to speak), and the opponent cannot defend. Throws always miss crouching opponents and are susceptible to Guard Impacts. In addition, throws can be resisted if the defending combatant inputs the command for a throw as his opponent's comes in contact. For example, if player A predicts player B's throw and inputs the command for a throw just as B's hands touch him, A would resist player B's throw, and B would be shoved back a bit.
  • Throw is a move in all of the Marvel vs. Capcom games where the character grabs and throws the opponent. Throws are performed by walking up to an opponent and pressing medium punch, medium kick, heavy punch, or heavy kick in the ground or air depending on the character and/or game. Throws can by tech hit in all of the Marvel vs. Capcom games.
  • Throw is a skill that involves flinging a target up to three spaces way.
  • To throw a grenade, press F5 and select the type of ammunition - then left-click to throw. The angle of the pirate's view will affect distance. Looking at the ground will drop it at your feet. Also, a pirate with Long Volley can use that skill for a longer hurls. Increasing the ability, increases the amount of damage. * Rank 1 - pts * Rank 2 - pts * Rank 3 - pts * Rank 4 - pts * Rank 5 - 70-140pts * Unlocked at Grenade Skill - Level 1
  • The Throw keyword allows a figure to force an adjacent hero to succeed at a File:Might.png test or be removed from the map, then placed on any empty space within 3 spaces of his original space. He counts as entering that space. Then that hero suffers 1 File:Heart.png. Ability text: Throw: Choose a hero adjacent to this monster. That hero must test File:Might.png. If he fails, remove the hero from the map, then place him on any empty space within 3 spaces of his original space. He counts as entering that space. Then the hero suffers 1 File:Heart.png.
  • Throw refers to Joshua's special ability to throw enemies across the screen, causing Immobility on the targeted enemy (assuming it isn't immune). Acquired through a sticker, the player uses this ability by targeting enemies on one side of Joshua, and initiating a combo. One tile targets one enemy, and when the desired number of noise are targeted, hit the button opposite of the side to move them and Immobilize them. I.e. If there are three noise to his left, he can start a combo to the left, hit two additional tiles, and then hit right on the D-pad(or A) to flip them to the other side.
  • A fighting technique used by Tsukune to throw an opponent to the ground.
  • Throw is a command used to throw Javelins, Projectiles or other weapons at players or mobs (even flying ones) to deal critical damage.How much? Syntax: throw
  • With this ability, Kirby inhales an enemy or projectile to grab it and then throws it in any direction. This will KO most enemies hit by the thrown object. The thrown enemy or projectile will always be decimated after the attack. Throws cannot be performed on any enemies that Kirby can't inhale, like bosses and mid-bosses (although in some games, Kirby can Throw defeated mid-bosses.) If Kirby tries to inhale one of the major members of the Squeak Squad, however, it will stun them and make them drop whatever Treasure Chest they happen to be holding (as with his regular inhale.)
  • A throw is a technique in both installments of the No More Heroes video game series performed using the Wii Remote. When an enemy stunned by a Beat Attack is grabbed, two arrows are displayed on the screen, the left representing the Nunchuk and the right representing the Wii Remote. Swinging the Nunchuk and Wii Remote in the directions of the arrows prompts protagonist Travis Touchdown to attack with a wrestling throw, otherwise the arrow cue will end and the enemy will continue to attack. The direction of these arrows, and thus the throw Touchdown uses against his foe, depends on the exact posture of his opponents as they are grabbed.
  • A throw is an attack, performed while grabbing the target, that ends the grab. Throws appear in all installments of Smash. In Super Smash Bros., two types of throws can be performed by pressing left or right on the control stick when grabbing the enemy. In Melee and Brawl, the player can also press up or down on the control stick, triggering two other throws. A general rule of throws is that the characters that rely on magical or psychic powers (Lucario, Ness, Mewtwo, Zelda, and Lucas) have better throwing abilities than characters that don't.
  • Pressing B + C at the same time will execute a Throw on the opponent which deals moderate damage. Throws cannot be blocked and players must be close to their opponent to successfully perform one. It is possible to follow up by using a combination of Normal and Special attacks which could lead to a large amount of damage. Great against defensive players. Pressing B + C the moment the opponent attempts to grab causes a Throw Escape to occur, while pressing B + C at the wrong time causes a Throw Reject Miss to occur.
  • The word 'throw' is used to describe the launching of certain weapons or the use of certain items. However the official throw function is an inventory manipulation method. It is activated by selecting a hotbar item and then pressing the throw key (T by default) or by selecting an item in inventory and them pressing the escape key, thus closing the inventory screen and throwing the selected item at the same time. A third way to do this is to click on an item from your inventory then click outside of your inventory. You will always throw in the direction you are facing.
  • Ein Objekt werfen, das sich nicht im Inventar befindet (auf dem Kampfgebiet): In der Aktionsphase auf den Gegner zulaufen und im Laufen Schlag oder Tritt drücken, wenn der ausführende Chara nahe genug am Gegner ist, um einen Angriff auszuführen. Der Gegner wird geworfen und erleidet Schaden in Höhe seines Gewichtes (siehe Grav-Steigerungen) x Stärke des Ausführenden x Höhe. Manchmal wird er auch mit 'Entfernen' belegt. ACHTUNG : Nur Lioness beherrscht am Anfang werfen mit Tritt. Alle anderen Charas können nur mit Schlag werfen. Wenn ein Gegner in ein tiefergelegenes Areal gworfen wird (Wurf-Richtung abhängig von Angriffsrichtung), so erleidet er höheren schaden. Falls es keine Möglichkeit gibt, zurückzukehren, wird er entfernt. Geworfene Gegner verursachen auch an Objekten, gegen die sie g
  • The Throw track is one of the two primary gag tracks; therefore, this track is given at the start, partnering with the Squirt track. In general terms, Throw is given by Tutorial Tom upon entering the Toontorial. Tutorial Tom will give all toons the Cupcake and the Squirting Flower. Once instructed to defeat the Flunky outside his building, the toon has the opportunity to use the gags necessary to defeat the Flunky. After the phase, the toon is instructed to board the trolley outside the Toontorial in order to earn jellybeans and purchase gags. If one were to skip the Toontorial, the toon will be given the gag tracks automatically with one gag of the first gag each.
Level
  • 1(xsd:integer)
dcterms:subject
Bosses
  • None
Cast Time
  • 0.5
Hat
  • A blue headband.
Anime
jap name
  • スロウ
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