Unlike the regular helm, however, it becomes broken when it runs out of charges, and can be repaired with 14 malevolent energy. The energy can be added at any time, as long as it has lost some charges. Every energy added gives the helm an additional 7% charge. Making a third age dyed malevolent helm costs .
Attributes | Values |
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rdf:type
| |
rdfs:label
| - Malevolent helm (Third Age)
- Malevolent helm (third age)
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rdfs:comment
| - Unlike the regular helm, however, it becomes broken when it runs out of charges, and can be repaired with 14 malevolent energy. The energy can be added at any time, as long as it has lost some charges. Every energy added gives the helm an additional 7% charge. Making a third age dyed malevolent helm costs .
- The helm will degrade to a broken state after 100,000 charges of combat. It can be fully repaired using 15 malevolent energy (7% per energy) - reinforcing plates are not required. Making a Third Age-dyed malevolent helm costs .
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Level
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Strength
| |
Version
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dcterms:subject
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specialchance
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store
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low
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Examine
| - Armour infused with malevolent energy.
- Armour infused with malevolent energy. It is in need of repair.
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Tradeable
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stacksinbank
| |
mainDamage
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Equipable
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degrades
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destroy
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disassembly
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Quest
| |
offDamage
| |
kept
| |
dbkwik:darkscape/p...iPageUsesTemplate
| |
dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
| |
Prayer
| |
Category
| |
Special
| |
Stackable
| |
Tier
| |
Slot
| |
Magic
| |
Name
| |
Type
| |
Value
| |
Caption
| - A player wearing the full malevolent armour set
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Members
| |
Weight
| - 2(xsd:double)
- 2(xsd:double)
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Update
| - Treasure Trails Update & Community Tools
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Armour
| |
Class
| |
Image
| |
Life
| |
ID
| - 33489(xsd:integer)
- 33490(xsd:integer)
- 33491(xsd:integer)
|
high
| |
Release
| |
Damage
| |
Ranged
| |
Requirements
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abstract
| - Unlike the regular helm, however, it becomes broken when it runs out of charges, and can be repaired with 14 malevolent energy. The energy can be added at any time, as long as it has lost some charges. Every energy added gives the helm an additional 7% charge. Making a third age dyed malevolent helm costs .
- The helm will degrade to a broken state after 100,000 charges of combat. It can be fully repaired using 15 malevolent energy (7% per energy) - reinforcing plates are not required. Making a Third Age-dyed malevolent helm costs .
|