About: Malevolent helm (Third Age)   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Unlike the regular helm, however, it becomes broken when it runs out of charges, and can be repaired with 14 malevolent energy. The energy can be added at any time, as long as it has lost some charges. Every energy added gives the helm an additional 7% charge. Making a third age dyed malevolent helm costs .

AttributesValues
rdf:type
rdfs:label
  • Malevolent helm (Third Age)
  • Malevolent helm (third age)
rdfs:comment
  • Unlike the regular helm, however, it becomes broken when it runs out of charges, and can be repaired with 14 malevolent energy. The energy can be added at any time, as long as it has lost some charges. Every energy added gives the helm an additional 7% charge. Making a third age dyed malevolent helm costs .
  • The helm will degrade to a broken state after 100,000 charges of combat. It can be fully repaired using 15 malevolent energy (7% per energy) - reinforcing plates are not required. Making a Third Age-dyed malevolent helm costs .
Level
  • 90(xsd:integer)
Strength
  • 23(xsd:integer)
Version
  • broken
  • new
  • used
dcterms:subject
specialchance
  • yes
store
  • No
low
  • 200000(xsd:integer)
Examine
  • Armour infused with malevolent energy.
  • Armour infused with malevolent energy. It is in need of repair.
Tradeable
  • No
stacksinbank
  • No
mainDamage
  • 0(xsd:integer)
Equipable
  • Yes
  • No
degrades
  • 100000(xsd:integer)
  • Yes
destroy
  • Drop
disassembly
  • Yes
Quest
  • No
offDamage
  • 0(xsd:integer)
kept
  • reclaimable
dbkwik:darkscape/p...iPageUsesTemplate
dbkwik:rune-scape/...iPageUsesTemplate
dbkwik:runescape/p...iPageUsesTemplate
Prayer
  • 2(xsd:integer)
Category
  • Melee helm
Special
  • Undead components[7]
Stackable
  • No
Tier
  • 90(xsd:integer)
Slot
  • Head
Magic
  • 0(xsd:integer)
Name
  • Malevolent helm
Type
  • power
Value
  • 500000(xsd:integer)
Caption
  • A player wearing the full malevolent armour set
Members
  • Yes
Weight
  • 2(xsd:double)
  • 2(xsd:double)
Update
  • Treasure Trails Update & Community Tools
Armour
  • 435(xsd:integer)
Class
  • Melee
Image
Life
  • 0(xsd:integer)
ID
  • 33489(xsd:integer)
  • 33490(xsd:integer)
  • 33491(xsd:integer)
high
  • 300000(xsd:integer)
Release
  • 2014-11-17(xsd:date)
Damage
  • 0(xsd:integer)
Ranged
  • 0(xsd:integer)
Requirements
  • 90(xsd:integer)
abstract
  • Unlike the regular helm, however, it becomes broken when it runs out of charges, and can be repaired with 14 malevolent energy. The energy can be added at any time, as long as it has lost some charges. Every energy added gives the helm an additional 7% charge. Making a third age dyed malevolent helm costs .
  • The helm will degrade to a broken state after 100,000 charges of combat. It can be fully repaired using 15 malevolent energy (7% per energy) - reinforcing plates are not required. Making a Third Age-dyed malevolent helm costs .
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