About: Tackling   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Tackling is the process of using a fast-moving and fast-locking ship (usually a frigate) to warp scramble or webify an opponent until heavy-hitting backup can arrive. Common ships used for this purpose include: * Vigils due to the 3 mid slots and the low cost of this ship Other strategy relays on using Rifter, a very high speed frigate, fitted with MWD and Inertia_Stabilizers_I, orbiting very close and very fast to victim, so that the victim cannot lock on it and fire at the tackler. Capacitor will last enough for the bigger ships to get closer, lock and kill the prey.

AttributesValues
rdfs:label
  • Tackling
rdfs:comment
  • Tackling is the process of using a fast-moving and fast-locking ship (usually a frigate) to warp scramble or webify an opponent until heavy-hitting backup can arrive. Common ships used for this purpose include: * Vigils due to the 3 mid slots and the low cost of this ship Other strategy relays on using Rifter, a very high speed frigate, fitted with MWD and Inertia_Stabilizers_I, orbiting very close and very fast to victim, so that the victim cannot lock on it and fire at the tackler. Capacitor will last enough for the bigger ships to get closer, lock and kill the prey.
dcterms:subject
dbkwik:eve/property/wikiPageUsesTemplate
abstract
  • Tackling is the process of using a fast-moving and fast-locking ship (usually a frigate) to warp scramble or webify an opponent until heavy-hitting backup can arrive. Common ships used for this purpose include: * Vigils due to the 3 mid slots and the low cost of this ship Tackling an enemy is very dangerous, both because, in general, the tackler will be outgunned by its prey, which will be eager to do anything to get away before the tackler's heavier-weight allies arrive, and because most tackling needs to take place at a range at which the ship tackled can retaliate. However, some ships receive range bonuses to tackle gear, and therefore can close down their target whilst remaining outside its optimum weapon range. Other strategy relays on using Rifter, a very high speed frigate, fitted with MWD and Inertia_Stabilizers_I, orbiting very close and very fast to victim, so that the victim cannot lock on it and fire at the tackler. Capacitor will last enough for the bigger ships to get closer, lock and kill the prey. Despite low cost and low skills required for starting with tackler ship tacklers are valuable addition to every mayor battle and pilots who kills tackled ship will share the loot with the tackler.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software