A ResRef is a 16 character string which is used by blueprints to uniquely identify a specific type of object within the game world. All objects are instances of these blueprints.
A ResRef is a 16 character string which is used by blueprints to uniquely identify a specific type of object within the game world. All objects are instances of these blueprints.
A resref is a 32 character string which is used by blueprints to uniquely identify a specific type of object within the game world. All objects are instances of these blueprints.
A ResRef is a 16 character string which is used by blueprints to uniquely identify a specific type of object within the game world. All objects are instances of these blueprints.
A resref is a 32 character string which is used by blueprints to uniquely identify a specific type of object within the game world. All objects are instances of these blueprints.