About: Invulnerable   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Invulnerable is a recurring positive status effect in Grandia. A character under the protection of Invulnerability will not take any physical or magical damage for a set amount of time.

AttributesValues
rdfs:label
  • Invulnerable
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  • Invulnerable is a recurring positive status effect in Grandia. A character under the protection of Invulnerability will not take any physical or magical damage for a set amount of time.
  • Invulnerable: Some characters cannot be hurt. These are normally powerful characters that help advance the plot. Attacking them will not anger them, nor will it injure them. Default Action: Talk
  • Invulnerable is an ability that all normal attacks will be completely blocked towards an unit within the invulnerable status. However, all ability damage can still act to the unit, as well as burning and cursed status, and strangely retaliate can deal damage too. despite immune blocks the ability effect.
  • __NOEDITSECTION__ __NOEDITSECTION__ File:Nav bar left.png Invulnerable File:Nav bar right.png File:Quest Boss Icon.png Invulnerable is a that is part of the Tower of the First Men storyline. File:World Battle North.jpg Jorgen throws the ancient mirror on the ground, and instead grabs a chunk of broken rock, a massive stone club.
  • Type: Effect: User can become too powerful to be defeated or overcome. But the user cannot attack. Gain From: Cream Cutlets; Fried Ice Cream; Creamy Curry. Cure by: Appear in: Suikoden II; Suikoden III
  • The effects of this spell can be rather glitchy, for example, the shapes circling a creature can sometimes stay in place, not moving with the creature and keeping a circle around an empty area. These shapes can also sometimes not keep their ring pattern, and can also partly disappear, causing the ring around a creature to break and lose shape.
dcterms:subject
First Text
  • Attack Walker
  • Back Up And Throw Rocks
  • Hit Walker With Mirror
Appear
third place reward
  • Disruptive Operations
second place reward
  • Hold the Line
initiation reward
  • Rare Seal of Parrying Warfare
Storyline Number
  • II
Third Action
  • Bribe
  • Swindle
Next Quest Type
  • City
participation silver
  • 100(xsd:integer)
first place reward
  • Awareness
Third Text
  • Offer Yourself
  • Blind Walker
  • Grab Attention
First Action
  • Fight
  • Harass
Previous Quest Type
  • City
participation reward
  • Random Resource
initiation silver
  • 200(xsd:integer)
Second Text
  • Pull Away Liadain
  • Run With Liadain
  • Use Mirror As Lever
Second Action
  • Sabotage
  • Steal
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Previous
  • A Glint of Metal
Banner
  • World Battle North.jpg
Text
  • Desperately reaching for a weapon of any sort, Jorgen's hand lands on the discarded mirror. He lifts it up...
  • Jorgen swings his club at the White Walker, which catches the stone in its fist and crushes it! Jorgen drops the shattered club.
  • Jorgen throws the ancient mirror on the ground, and instead grabs a chunk of broken rock, a massive stone club.
  • The White Walker has taken Liadain by the throat and is pulling her towards its skeletal horse. In moments, they will be gone!
Type
  • Boss
Storyline
  • Tower of the First Men
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Volume
  • Forging Bonds
gain
Result
  • The moment the White Walker sees the gleam of the mirror, it freezes. Its lined face pulls back into a grimace...
  • The White Walker grabs Jorgen in one icy fist. Punches, kicks, nothing has any effect. It is invulnerable.
  • The White Walker seems annoyed by Jorgen's efforts, and drops Liadain. gasping, on the ground.
State
  • Invulnerable
Effects
  • *Immune to all forms of damage.
NEXT
  • A Tale Come True
Effect
  • User can become too powerful to be defeated or overcome. But the user cannot attack.
abstract
  • Invulnerable is a recurring positive status effect in Grandia. A character under the protection of Invulnerability will not take any physical or magical damage for a set amount of time.
  • The effects of this spell can be rather glitchy, for example, the shapes circling a creature can sometimes stay in place, not moving with the creature and keeping a circle around an empty area. These shapes can also sometimes not keep their ring pattern, and can also partly disappear, causing the ring around a creature to break and lose shape. It is not known why this spell was not kept in the final game, but it is likely due to balancing issues, or possibly the graphical glitches present. It is believed that had it been put in the game, it would've been a spell belonging to high-level creatures such as the Dark Angel, or possibly endgame opponents.
  • Invulnerable: Some characters cannot be hurt. These are normally powerful characters that help advance the plot. Attacking them will not anger them, nor will it injure them. Default Action: Talk
  • Invulnerable is an ability that all normal attacks will be completely blocked towards an unit within the invulnerable status. However, all ability damage can still act to the unit, as well as burning and cursed status, and strangely retaliate can deal damage too. despite immune blocks the ability effect.
  • __NOEDITSECTION__ __NOEDITSECTION__ File:Nav bar left.png Invulnerable File:Nav bar right.png File:Quest Boss Icon.png Invulnerable is a that is part of the Tower of the First Men storyline. File:World Battle North.jpg Jorgen throws the ancient mirror on the ground, and instead grabs a chunk of broken rock, a massive stone club.
  • Type: Effect: User can become too powerful to be defeated or overcome. But the user cannot attack. Gain From: Cream Cutlets; Fried Ice Cream; Creamy Curry. Cure by: Appear in: Suikoden II; Suikoden III
is Name of
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