Shimbori has had a long-term passion for fighting games; he had a tournament of a "certain well-known fighting game", and held his own tournaments while he was a student. His personal goal was to make an online fighting game, so he studied IT and basic programming in college and around the time he started working. This led to Shimbori being hired by Tecmo to work on Dead or Alive Ultimate (the first Dead or Alive game to feature online co-op), mostly as a tester. Currently, Shimbori is the director for Dead or Alive 5.
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| - Shimbori has had a long-term passion for fighting games; he had a tournament of a "certain well-known fighting game", and held his own tournaments while he was a student. His personal goal was to make an online fighting game, so he studied IT and basic programming in college and around the time he started working. This led to Shimbori being hired by Tecmo to work on Dead or Alive Ultimate (the first Dead or Alive game to feature online co-op), mostly as a tester. Currently, Shimbori is the director for Dead or Alive 5.
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| - Shimbori has had a long-term passion for fighting games; he had a tournament of a "certain well-known fighting game", and held his own tournaments while he was a student. His personal goal was to make an online fighting game, so he studied IT and basic programming in college and around the time he started working. This led to Shimbori being hired by Tecmo to work on Dead or Alive Ultimate (the first Dead or Alive game to feature online co-op), mostly as a tester. After Ultimate was complete, Shimbori continued to work for Team Ninja during the development for Dead or Alive 4, primarily on the game's fighting system. Some of his ideas that made it into the final version of Dead or Alive 4 include bounce combos, critical launch height change, and ground strikes, as well as a lot of the changes in the strike system. Currently, Shimbori is the director for Dead or Alive 5.
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